Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Railroads (wooh! wooh!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 3037050" data-attributes="member: 99"><p>I do it all the time and I was just talking to our current GM doing a bit more of it sometimes. If done wrong then it's pure "railroading" and can ruin the game. If done right I think of it more as "story guidance" and I think it can really tie things together and make the game move forward rather than bogging down.</p><p></p><p>I particularly do this in one-shot games where you just don't have time to shilly-shally around. In that environment I take the stance that you're better off with the group being a little pushed but moving forward instead of paralyzed by endless debate or indecision.</p><p></p><p>In an ongoing campaign, I use it less but sometimes I think it could still help, especially in certain circumstances. As an example, at the end of our last game session, we had a replacement PC to introduce. My character was talking to this Dwarven Runelord guy whom I knew was the gateway NPC to the new PC. But the GM was waiting for me to mention a certain bit of information about how the remains of a legendary hero we found were part of their clan. Only problem was that this was the session the day after I got back from GenCon and I was fried. I totally failed to make the connection that their clan name was the same. So we had this protracted conversation where he kept waiting for me to say the right thing and I kept hanging around waiting for the replacement PC to be introduced to the party. It induced some frustration.</p><p></p><p>If the GM had just said, "So you talk to the Dwarven Runelord about encountering Balkrag the Slayer in the depths of Karak Azgal and his eyes widen in recognition of the name. 'Let me get my nephew! He will want to hear about this!'..." Then yes, he'd have railroaded me but the game would have been funner and moved forward more smoothly.</p><p></p><p>So I think the technique has its place and too often maligned as universally bad.</p></blockquote><p></p>
[QUOTE="Rel, post: 3037050, member: 99"] I do it all the time and I was just talking to our current GM doing a bit more of it sometimes. If done wrong then it's pure "railroading" and can ruin the game. If done right I think of it more as "story guidance" and I think it can really tie things together and make the game move forward rather than bogging down. I particularly do this in one-shot games where you just don't have time to shilly-shally around. In that environment I take the stance that you're better off with the group being a little pushed but moving forward instead of paralyzed by endless debate or indecision. In an ongoing campaign, I use it less but sometimes I think it could still help, especially in certain circumstances. As an example, at the end of our last game session, we had a replacement PC to introduce. My character was talking to this Dwarven Runelord guy whom I knew was the gateway NPC to the new PC. But the GM was waiting for me to mention a certain bit of information about how the remains of a legendary hero we found were part of their clan. Only problem was that this was the session the day after I got back from GenCon and I was fried. I totally failed to make the connection that their clan name was the same. So we had this protracted conversation where he kept waiting for me to say the right thing and I kept hanging around waiting for the replacement PC to be introduced to the party. It induced some frustration. If the GM had just said, "So you talk to the Dwarven Runelord about encountering Balkrag the Slayer in the depths of Karak Azgal and his eyes widen in recognition of the name. 'Let me get my nephew! He will want to hear about this!'..." Then yes, he'd have railroaded me but the game would have been funner and moved forward more smoothly. So I think the technique has its place and too often maligned as universally bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Railroads (wooh! wooh!)
Top