D&D 5E (2024) Ranger Pet Spell

Ranger Summon Spell options

  • Terrain (Land, Sea, Sky)

    Votes: 1 8.3%
  • Terrain Expanded (Land. Sea, Sky, Depths, Caves)

    Votes: 0 0.0%
  • Terrain Specified (Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, Undergound)

    Votes: 0 0.0%
  • Adventure Role (Combat, Mount, Scout)

    Votes: 3 25.0%
  • Combat Role (Damage, Flanker, Skrimisher, Support, Tank)

    Votes: 0 0.0%
  • Animal (Medium Cat, Medium Dog/Wolf, Medium Bear) )

    Votes: 0 0.0%
  • Animal (Ape, Cat, Dog/Wolf, Bear, Boar, Shark, Reptile, Bird)

    Votes: 2 16.7%
  • Creature Type (Beast or Plant)

    Votes: 0 0.0%
  • Creature Type (Beast, Elemental, Fey, Plant)

    Votes: 1 8.3%
  • Beast Stat Block (Any CR 1/4 or less Beast)

    Votes: 0 0.0%
  • Select Stat Blocks (Select Beast Stat Block)

    Votes: 0 0.0%
  • Dog (Just Dog)

    Votes: 1 8.3%
  • Cat (Just Cat)

    Votes: 0 0.0%
  • Bird (Just Bird)

    Votes: 0 0.0%
  • Just Find Familiar

    Votes: 2 16.7%
  • Other (explain below)

    Votes: 2 16.7%

Great idea.
Will never happen in a way that is satisfying to many.

Many of the homebrew Ranger tricks lists are worse than what exists and would be butchered by real scrutiny.

I would not need any new Ranger tricks, I think we could keep the Warlock invocation list as is. Include the ones from 2014 that were not reprinted.

Manny of my Rangers (many of my PCs in fact) have some Warlock levels anyway, so this would fit well with the kinds of Rangers I play.
 

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I would not need any new Ranger tricks, I think we could keep the Warlock invocation list as is. Include the ones from 2014 that were not reprinted.

Manny of my Rangers (many of my PCs in fact) have some Warlock levels anyway, so this would fit well with the kinds of Rangers I play.
I dont think every Invocation works favorwise.

Doesnt matter.
It doesnt matter.

I'd be okay with ranger having 19-20 crit normally or 18-20 crit for favored enemies.
 

I dont think every Invocation works favorwise.


It doesnt matter.

I'd be okay with ranger having 19-20 crit normally or 18-20 crit for favored enemies.
Ignoring the Champion (because I think it is fine for it to have the same type of damage buff as a class, with a totally different context. the 2024 version has a strong enough mechanical identity that it will be fine sharing one mechanic with different thematic context) I think you could potentially give Hunter's Mark an expanded crit range and then give Rangers the ability to gain sustained advantage against the target of their favored enemy feature at mid level.

HM could increase the range to 18-20 when cast with a higher spell slot, but that doesn't have the issue of a full caster who gets the spell being more powerful with it than the ranger. I normally don't really care because full casters don't normally have extra attack or other added weapon damage features, but in this case I don't like it. So instead I would have the favored enemy class feature give the crit range rather than the HM spell, which can then just be a less important spell that the class doens't need to focus on.
 

Can't. Thats Champion fighters gimmick.

5th biggest mistake of 5th edition class design.
what specific aspect of that are you referring to about crit fishing? that it's a bad choice for the champ fighter's gimmick specifically? that it exists at all? that it's not more available? or something else?
 

Ignoring the Champion (because I think it is fine for it to have the same type of damage buff as a class, with a totally different context. the 2024 version has a strong enough mechanical identity that it will be fine sharing one mechanic with different thematic context) I think you could potentially give Hunter's Mark an expanded crit range and then give Rangers the ability to gain sustained advantage against the target of their favored enemy feature at mid level.

HM could increase the range to 18-20 when cast with a higher spell slot, but that doesn't have the issue of a full caster who gets the spell being more powerful with it than the ranger. I normally don't really care because full casters don't normally have extra attack or other added weapon damage features, but in this case I don't like it. So instead I would have the favored enemy class feature give the crit range rather than the HM spell, which can then just be a less important spell that the class doens't need to focus on.
I rather not have it be HM based as youd have to redesign the whole game.

Ranger Critical
Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. If those attack rolls are against one of your Favored Enemies or within your Favored Terrain, they score a Critical Hit on a roll of 18, 19, or 20 on the d20. If both against a Favored Enemy and within a Favored Terrain, they score a Critical Hit on a roll of 17, 18, 19, or 20 on the d20.
 

I rather not have it be HM based as youd have to redesign the whole game.

Ranger Critical
Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. If those attack rolls are against one of your Favored Enemies or within your Favored Terrain, they score a Critical Hit on a roll of 18, 19, or 20 on the d20. If both against a Favored Enemy and within a Favored Terrain, they score a Critical Hit on a roll of 17, 18, 19, or 20 on the d20.
No favored terrain, and the upgrade should come at a later level rather than by setting it up at low level.

Getting even better by setting up the kill is partially covered by getting advantage and partially by using your subclass damage features and your spells to increase what you get out of the more frequent crits you have set up.

Now, advantage on stealth and perception checks while in your favored terrain would work and add to the vibe.
 

No favored terrain, and the upgrade should come at a later level rather than by setting it up at low level.

Getting even better by setting up the kill is partially covered by getting advantage and partially by using your subclass damage features and your spells to increase what you get out of the more frequent crits you have set up.

Now, advantage on stealth and perception checks while in your favored terrain would work and add to the vibe.
Setting up meaning casting a spell to increase crit chance and damage or using an action or bonus action to increase crit chance and damage?
 


Or as i suggested in the post you are quoting...using class feature to increase crit range, gameplay to get advantage, and spells and subclass features to boost general damage.
So

Level 2: Ranger Critical
Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. If those attack rolls are against one of your Favored Enemies, you score a Critical Hit on a roll of 18, 19, or 20 on the d20.

Level 13: Improved Ranger Critical
Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 18, 19, or 20 on the d20. If those attack rolls are against one of your Favored Enemies, you score a Critical Hit on a roll of 17, 18, 19, or 20 on the d20.
 

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