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Community
General Tabletop Discussion
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Rangers and favored enemies and feats
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<blockquote data-quote="ConcreteBuddha" data-source="post: 515220" data-attributes="member: 3139"><p>Anger!! Anger!! I am ANGRY!!!!!</p><p></p><p>Counting to ten...</p><p>1,</p><p>2,</p><p>3,</p><p>4,</p><p>5,</p><p>6,</p><p>7,</p><p>8,</p><p>9,</p><p>10.</p><p></p><p>Calming down. Calming down...</p><p></p><p>Okay, whew...I used to really dig the Shadow Scout, since I too thought that you chose additional FEs every four levels. Thank you for enlightening me that this is how it actually works. I was not mad at you, I'm just annoyed that I had finally found a good Ranger PrC, and it turned out to blow chunks. I'd still take four levels of it though (if I ever wanted to play a Ranger), since Detect Favored Enemy works on all your FEs.</p><p></p><p>So yes, Ranger PrCs blow. Extra Favored Enemy is bleh. Supernatural Blow is a cover-up of the way it should have worked to begin with. Favored Crit? I'd rather take Imp Crit.</p><p>.</p><p>.</p><p>So now the only way I'd actually want to play a Ranger is if I twinked out and used a two-handed weapon and armor spikes.</p><p></p><p>But I am not going to sink so low... *pout*</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p>If that were how most campaigns worked IMX, I'd be happier with the ranger. If the party started on the Outlands and we could walk on over to the Abyss and regularly find Evil Outsiders, then I'd be a moron not to take them as a FE.</p><p></p><p>However, most of the time (with multiple DMs in different groups, so I'm not being specific to one DM), a ranger does not have the luxury to face a single species in question for the entire course of a campaign. Sometimes you're facing drow clerics with undead minions, sometimes its orcs who summon demons.</p><p></p><p>So yes, if a DM allows a single PC to determine where the rest of the party goes, then sure, rangers can rock. It's just not very likely. It's especially not true when a DM has a storyline with challenges that are not specifically catered to the PCs abilities.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 515220, member: 3139"] Anger!! Anger!! I am ANGRY!!!!! Counting to ten... 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. Calming down. Calming down... Okay, whew...I used to really dig the Shadow Scout, since I too thought that you chose additional FEs every four levels. Thank you for enlightening me that this is how it actually works. I was not mad at you, I'm just annoyed that I had finally found a good Ranger PrC, and it turned out to blow chunks. I'd still take four levels of it though (if I ever wanted to play a Ranger), since Detect Favored Enemy works on all your FEs. So yes, Ranger PrCs blow. Extra Favored Enemy is bleh. Supernatural Blow is a cover-up of the way it should have worked to begin with. Favored Crit? I'd rather take Imp Crit. . . So now the only way I'd actually want to play a Ranger is if I twinked out and used a two-handed weapon and armor spikes. But I am not going to sink so low... *pout* . . . [B] [/B] If that were how most campaigns worked IMX, I'd be happier with the ranger. If the party started on the Outlands and we could walk on over to the Abyss and regularly find Evil Outsiders, then I'd be a moron not to take them as a FE. However, most of the time (with multiple DMs in different groups, so I'm not being specific to one DM), a ranger does not have the luxury to face a single species in question for the entire course of a campaign. Sometimes you're facing drow clerics with undead minions, sometimes its orcs who summon demons. So yes, if a DM allows a single PC to determine where the rest of the party goes, then sure, rangers can rock. It's just not very likely. It's especially not true when a DM has a storyline with challenges that are not specifically catered to the PCs abilities. [/QUOTE]
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Rangers and favored enemies and feats
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