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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9662858" data-attributes="member: 82106"><p>Nobody is trying to be insulting or obtuse or anything else. I'm an engineer and a scientist, I get to the ground truth of things, what is real, actual, tangible, and does the actual doing. Look at it from this standpoint. It is the brain of the person making a decision which makes that decision. If it is a decision about what to imagine, or maybe more concretely what to tell people in play, it must be the GM's brain, and more abstractly mind, doing that.</p><p></p><p>It is fine to then go on an describe how that process works, and to say "well, I looked at what I had authored before, and what other fiction arose in play, or was perhaps authored by a player for some reason" and then describe some formal or informal process of extrapolation from that, which you undertook.</p><p></p><p>Honestly, thought I can't speak authoritatively for other posters, that's all I'm talking about. And what I am most interested in, myself, are two things. How participants in play do that extrapolation, what the form of that is, and how it works, and what the nature of the distribution of authority over these sayings is. </p><p></p><p>Now, I think where we ACTUALLY differ a fair bit is in our assessments of the extrapolation processes that are used in play that is approaching this play structure from what I usually call a 'trad' orientation. I am skeptical about the robustness of any attempt to consistently derive a 'meta-causal' basis for much of this decision-making. I think that these fictions are very thoroughly gamist conceptions and that most of what happens is gamist reckoning. I think a LOT of convention and procedural 'stuff' has been built up around this which tends to obscure its nature. </p><p></p><p>This is why I found the line of discussion that included [USER=71699]@clearstream[/USER] commenting on, IIRC [USER=6790260]@EzekielRaiden[/USER] on the topic of plans and ephemera and such. It seemed like it was moving in the direction of stripping away some of that convention and getting down to 'nuts and bolts' (again, engineering).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9662858, member: 82106"] Nobody is trying to be insulting or obtuse or anything else. I'm an engineer and a scientist, I get to the ground truth of things, what is real, actual, tangible, and does the actual doing. Look at it from this standpoint. It is the brain of the person making a decision which makes that decision. If it is a decision about what to imagine, or maybe more concretely what to tell people in play, it must be the GM's brain, and more abstractly mind, doing that. It is fine to then go on an describe how that process works, and to say "well, I looked at what I had authored before, and what other fiction arose in play, or was perhaps authored by a player for some reason" and then describe some formal or informal process of extrapolation from that, which you undertook. Honestly, thought I can't speak authoritatively for other posters, that's all I'm talking about. And what I am most interested in, myself, are two things. How participants in play do that extrapolation, what the form of that is, and how it works, and what the nature of the distribution of authority over these sayings is. Now, I think where we ACTUALLY differ a fair bit is in our assessments of the extrapolation processes that are used in play that is approaching this play structure from what I usually call a 'trad' orientation. I am skeptical about the robustness of any attempt to consistently derive a 'meta-causal' basis for much of this decision-making. I think that these fictions are very thoroughly gamist conceptions and that most of what happens is gamist reckoning. I think a LOT of convention and procedural 'stuff' has been built up around this which tends to obscure its nature. This is why I found the line of discussion that included [USER=71699]@clearstream[/USER] commenting on, IIRC [USER=6790260]@EzekielRaiden[/USER] on the topic of plans and ephemera and such. It seemed like it was moving in the direction of stripping away some of that convention and getting down to 'nuts and bolts' (again, engineering). [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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