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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9672924" data-attributes="member: 42582"><p>Wasn't this supposed to be an example that might be at home in Apocalypse World play? (That's my recollection, but perhaps I've lost my grasp of this thread of the discussion.)</p><p></p><p>Proceeding from that premise, then I'm puzzled: because following the tracks, in AW, would prompt the GM to say something based on the rules and principles of the game - but this may or may not be an encounter with a potentially hostile group. That would depend on what actions the players declare for their PCs, whether those trigger player-side moves (eg Read a Sitch), what moves the GM makes, etc.</p><p></p><p>Or consider a different but non-map-and-key system: in Burning Wheel the attempt to follow the tracks might have to be resolved by rolling the dice (if there is something at stake), and the outcome of that would depend on the intent, and on success or failure, and in the latter case on how the GM choose to narrate the failure.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9672924, member: 42582"] Wasn't this supposed to be an example that might be at home in Apocalypse World play? (That's my recollection, but perhaps I've lost my grasp of this thread of the discussion.) Proceeding from that premise, then I'm puzzled: because following the tracks, in AW, would prompt the GM to say something based on the rules and principles of the game - but this may or may not be an encounter with a potentially hostile group. That would depend on what actions the players declare for their PCs, whether those trigger player-side moves (eg Read a Sitch), what moves the GM makes, etc. Or consider a different but non-map-and-key system: in Burning Wheel the attempt to follow the tracks might have to be resolved by rolling the dice (if there is something at stake), and the outcome of that would depend on the intent, and on success or failure, and in the latter case on how the GM choose to narrate the failure. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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