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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AnotherGuy" data-source="post: 9673050" data-attributes="member: 7029930"><p>I provide 2 ways to level up</p><p> - Engage with your Traits, Bonds, Ideals, Flaws to gain 1 XP (there are limitations, you cannot button mash 1 of them etc). Gain XP equal to your level. They are level 15, it is not easy. <u>EDIT:</u> Important the table decides if your engagement is XP worthy.</p><p> - Story Milestone/Party goal achieved (player-facing)</p><p></p><p>There is a 3rd but that is only for new characters who start several levels lower and once they reach the rest of the party they can only progress using the above methods</p><p> - Survive 2 deadly combats</p><p></p><p></p><p>If I were to use an XP-based system I'd only provide a fraction of the XPs for the encounters bypassed and that fraction (%) would be dependent on the difficulty & risk involved. I honestly couldn't give you more details without working through the math.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9673050, member: 7029930"] I provide 2 ways to level up - Engage with your Traits, Bonds, Ideals, Flaws to gain 1 XP (there are limitations, you cannot button mash 1 of them etc). Gain XP equal to your level. They are level 15, it is not easy. [U]EDIT:[/U] Important the table decides if your engagement is XP worthy. - Story Milestone/Party goal achieved (player-facing) There is a 3rd but that is only for new characters who start several levels lower and once they reach the rest of the party they can only progress using the above methods - Survive 2 deadly combats If I were to use an XP-based system I'd only provide a fraction of the XPs for the encounters bypassed and that fraction (%) would be dependent on the difficulty & risk involved. I honestly couldn't give you more details without working through the math. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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