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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="DinoInDisguise" data-source="post: 9673094" data-attributes="member: 7045806"><p>In short, I do not agree with the vision you laid out. It doesn’t reflect how I view this hobby, or why I value it. I disagree with many in this thread. Others may feel differently, but to me, the heart of TTRPGs is collaboration.</p><p></p><p>That doesn’t mean every player gets to dictate world lore, or that the GM has to yield authorship of their prep. It means we treat each other with mutual respect. The GM builds a world, but they build it for us. Players make choices, but they do so in a world that deserves care and consistency. The game works because we trust each other to be good stewards of one another’s contributions.</p><p></p><p>If a GM wants to completely shut the door on player input; never taking cues, never responding to interest, I think something gets lost. And the same is true for players who treat the GM’s work as disposable. My mother once told my brothers and I, "play nice" and I think that applies here. We’re telling a story together, not competing to see whose vision "wins."</p><p></p><p>We should work together, respect each other, and have a great time doing it. Open communication and a mindset centered on shared fun are, in my view, the only path to a healthy table culture.</p><p></p><p>So yes, the table is a shared creative space, where communication and mutual respect are vital.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9673094, member: 7045806"] In short, I do not agree with the vision you laid out. It doesn’t reflect how I view this hobby, or why I value it. I disagree with many in this thread. Others may feel differently, but to me, the heart of TTRPGs is collaboration. That doesn’t mean every player gets to dictate world lore, or that the GM has to yield authorship of their prep. It means we treat each other with mutual respect. The GM builds a world, but they build it for us. Players make choices, but they do so in a world that deserves care and consistency. The game works because we trust each other to be good stewards of one another’s contributions. If a GM wants to completely shut the door on player input; never taking cues, never responding to interest, I think something gets lost. And the same is true for players who treat the GM’s work as disposable. My mother once told my brothers and I, "play nice" and I think that applies here. We’re telling a story together, not competing to see whose vision "wins." We should work together, respect each other, and have a great time doing it. Open communication and a mindset centered on shared fun are, in my view, the only path to a healthy table culture. So yes, the table is a shared creative space, where communication and mutual respect are vital. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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