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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Enrahim" data-source="post: 9674698" data-attributes="member: 7025577"><p>I do not know if I might be misreading [USER=29398]@Lanefan[/USER] completely. However this is an indisputable fact: When I read Lanefan's posts that in my mind conjures up an image of a game concept I find really cool. When I read your attempts of explaining Lanefan I see an absolute horrible game concept. It <em>might</em> be that Lanefan's game actually is so awfull you describe, so let us set that aside for a while.</p><p></p><p>I will now try to present the core game concept I find cool that was inspired by Lanefan's posts, by amplifying it and put it into a much simpler context. I present to you my newly designed game "Cat and mouse Uno"!</p><p></p><p><code class="bbCodeInline">In cat and mouse Uno you pretend to play Uno. You need 5 players. 4 of the players play mice, one player play cat. The players pretend to be following these two rules:</code></p><p><code class="bbCodeInline">1: The standard rules of Uno</code></p><p><code class="bbCodeInline">2: The mice can communicate freely, as long as they in no way reveal anything about their cards.</code></p><p></p><p><code class="bbCodeInline">The *real* rules of the game are as follows:</code></p><p><code class="bbCodeInline">1: If the cat ever thinks they catch a mouse in breaking any of the pretend rules, they state so, and any foul play has to be reversed and the accused mouse/mice must draw one card without question or explenation.</code></p><p><code class="bbCodeInline">2: The cat actually play a legitimate game of uno.</code></p><p><code class="bbCodeInline">3: Noone are allowed to do any irreversible actions like tearing up cards, or throwing the pile.</code></p><p><code class="bbCodeInline">4: When the cat is out of cards, any mice with cards left lose. If all mice get rid of their cards before the cat, the cat loses.</code></p><p></p><p>I think this might be a fun little game. I have not playtested it. But I really think this game will work best if</p><p>1: All mice are able to trust the cat to follow real rule one consciously.</p><p>2: All mice actively try to break the pretend rules without the cat noticing.</p><p>3: The cat is actively trying to catch the mice in breaking any of the pretend rules.</p><p></p><p>Make a note that of these 3 points only number 1 can be said to be stated by the rules. As such the two other points are purely advice on how to play this game to get a particular kind of good time. Of course you could just ignore advice 2 and 3 and the game would essentially reduce to a standard game of uno with a bit weird end condition. But I guess you could see how that would be a very different experience and that there might be players that would strongly prefer the experience you get by following that advice?</p><p></p><p>And in this framing I hope my advice regarding how to play the game I just designed is somewhat "acceptable" to you?</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9674698, member: 7025577"] I do not know if I might be misreading [USER=29398]@Lanefan[/USER] completely. However this is an indisputable fact: When I read Lanefan's posts that in my mind conjures up an image of a game concept I find really cool. When I read your attempts of explaining Lanefan I see an absolute horrible game concept. It [I]might[/I] be that Lanefan's game actually is so awfull you describe, so let us set that aside for a while. I will now try to present the core game concept I find cool that was inspired by Lanefan's posts, by amplifying it and put it into a much simpler context. I present to you my newly designed game "Cat and mouse Uno"! [ICODE]In cat and mouse Uno you pretend to play Uno. You need 5 players. 4 of the players play mice, one player play cat. The players pretend to be following these two rules:[/ICODE] [ICODE]1: The standard rules of Uno[/ICODE] [ICODE]2: The mice can communicate freely, as long as they in no way reveal anything about their cards.[/ICODE] [ICODE]The *real* rules of the game are as follows:[/ICODE] [ICODE]1: If the cat ever thinks they catch a mouse in breaking any of the pretend rules, they state so, and any foul play has to be reversed and the accused mouse/mice must draw one card without question or explenation.[/ICODE] [ICODE]2: The cat actually play a legitimate game of uno.[/ICODE] [ICODE]3: Noone are allowed to do any irreversible actions like tearing up cards, or throwing the pile.[/ICODE] [ICODE]4: When the cat is out of cards, any mice with cards left lose. If all mice get rid of their cards before the cat, the cat loses.[/ICODE] I think this might be a fun little game. I have not playtested it. But I really think this game will work best if 1: All mice are able to trust the cat to follow real rule one consciously. 2: All mice actively try to break the pretend rules without the cat noticing. 3: The cat is actively trying to catch the mice in breaking any of the pretend rules. Make a note that of these 3 points only number 1 can be said to be stated by the rules. As such the two other points are purely advice on how to play this game to get a particular kind of good time. Of course you could just ignore advice 2 and 3 and the game would essentially reduce to a standard game of uno with a bit weird end condition. But I guess you could see how that would be a very different experience and that there might be players that would strongly prefer the experience you get by following that advice? And in this framing I hope my advice regarding how to play the game I just designed is somewhat "acceptable" to you? [/QUOTE]
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