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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9679288" data-attributes="member: 29398"><p>The GM could just say that but IMO it would all depend on just what's going on up there.</p><p></p><p>If the friend is in combat then probably best to play out that combat round-by-round while the PC is trying to climb the cliff. Hell, maybe by the time you get up there your friend doesn't need saving any more as he's defeated his foes singlehandedly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If the friend is bleeding out and the question is one of not only whether or not you climb the cliff but how long you take doing it, if-when you reach the top there'd be some sort of roll to determine if the friend is still going (or, in other words, how long you took in climbing). Even if your friend is still alive, though, unless you've got magical curing or medical skills you still may or may not be able to save him; that's a separate issue (and thus separate resolution) from the climbing piece.</p><p></p><p>If your friend is simply pinned by a fallen tree but is otherwise more or less OK, all you have to do is move the tree; and as the climbing already shows you have some athletics going for you, this should be fairly easy.</p><p></p><p>It doesn't make any difference to the GM's shot-calling abilities but the added granularization does make total success a bit less likely. I'm fine with that.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9679288, member: 29398"] The GM could just say that but IMO it would all depend on just what's going on up there. If the friend is in combat then probably best to play out that combat round-by-round while the PC is trying to climb the cliff. Hell, maybe by the time you get up there your friend doesn't need saving any more as he's defeated his foes singlehandedly. :) If the friend is bleeding out and the question is one of not only whether or not you climb the cliff but how long you take doing it, if-when you reach the top there'd be some sort of roll to determine if the friend is still going (or, in other words, how long you took in climbing). Even if your friend is still alive, though, unless you've got magical curing or medical skills you still may or may not be able to save him; that's a separate issue (and thus separate resolution) from the climbing piece. If your friend is simply pinned by a fallen tree but is otherwise more or less OK, all you have to do is move the tree; and as the climbing already shows you have some athletics going for you, this should be fairly easy. It doesn't make any difference to the GM's shot-calling abilities but the added granularization does make total success a bit less likely. I'm fine with that. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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