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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="JConstantine" data-source="post: 9694278" data-attributes="member: 7052620"><p>Both? I'll admit, I may not be parsing this in the manner you intend.</p><p></p><p>So here's the official XP rules from V:TM V5:</p><p style="margin-left: 20px"><em>The Storyteller awards each player 1 experience point per session played, plus 1 point at the end of each story. In shorter chronicles and others where more rapid improvement adds to the drama, the Storyteller may choose to award 2 points per character at the end of each session.</em></p><p></p><p>I think you'll agree that they're absolute crap. I rewrote them for what I want to see in my own game:</p><table style='width: 100%'><tr><td style='width: 50.0000%'>Accomplishment</td><td style='width: 50.0000%'>XP</td></tr><tr><td style='width: 50.0000%'>Achieved a short-term goal (Desire)</td><td style='width: 50.0000%'>1</td></tr><tr><td style='width: 50.0000%'>Achieved a long-term goal (Ambition)</td><td style='width: 50.0000%'>2</td></tr><tr><td style='width: 50.0000%'>Fulfilled a minor boon</td><td style='width: 50.0000%'>1</td></tr><tr><td style='width: 50.0000%'>Fulfilled a major boon</td><td style='width: 50.0000%'>2</td></tr><tr><td style='width: 50.0000%'>Fulfilled a life boon</td><td style='width: 50.0000%'>3</td></tr><tr><td style='width: 50.0000%'>Upheld the Masquerade</td><td style='width: 50.0000%'>1</td></tr><tr><td style='width: 50.0000%'>Affected the relationship map</td><td style='width: 50.0000%'>1</td></tr><tr><td style='width: 50.0000%'>Struggled with Chronicle Tenets, Convictions, Compulsions or Clan Bane</td><td style='width: 50.0000%'>1</td></tr></table><p></p><p></p><p>I'd say the system as a whole allows for both, but Tenets and Convictions lean toward narrativist. They're certainly not simulationist.</p><p></p><p>Touchstones are created by players during character creation as human representations of their Convictions. For example, if a character has "Family comes first" as a Conviction, then the Touchstone is very likely to be a mortal relative (depending on the age of the vampire PC, this could be a direct blood relation, or a descendant many generations removed); another character with the Conviction "the guilty must be punished" might have a judge or prosecutor as their Touchstone. Their significance comes from acting as a tether to the mortal world that helps the vampire maintain their humanity (V:TM is a game of personal horror encapsulated by its Nietzschean tagline: <em>A beast I am, lest a beast I become</em>). </p><p>If the Touchstone is lost, the associated Conviction is also lost, but new Touchstones and associated Convictions can potentially be gained through play.</p><p></p><p>The Sheriff is pretty much what it sounds like. But specifically, it's a role held by a certain vampire who is tasked with upholding the laws (The Traditions) of a certain faction (The Camarilla) in domains that that faction holds power. It's typically an NPC, but there's nothing stopping a PC from gaining/holding the position. It's mostly setting fluff.</p><p></p><p>Vampires have a track representing their Humanity. The consequences would be potentially incurring Stains that subsequently risk reducing their Humanity. Any character who incurs Stains must make a roll (Remorse test) at the end of the session, where the amount of dice the player can roll is reduced by the number of Stains incurred, making it more likely that the character fails the roll and subsequently loses a point of Humanity (pushing them closer to their monstrous nature). The Humanity track also has a mechanical use in resisting certain vampiric impulses, which are likely to cause complications for the characters, so a lower Humanity means those are more likely to occur. </p><p></p><p>With the added context, hopefully this more clear.</p><p></p><p>I expected as such, but it would be trivial to make it more like the first: with the same Conviction of "do what it takes to survive", the Nosferatu PC could be spying with hopes of gaining information that improves their chances of survival, either by blackmailing the Primogen and/or Seneschal into protecting them, or revealing the plot to the Prince to get in their good graces, thereby serving their Conviction.</p></blockquote><p></p>
[QUOTE="JConstantine, post: 9694278, member: 7052620"] Both? I'll admit, I may not be parsing this in the manner you intend. So here's the official XP rules from V:TM V5: [INDENT][I]The Storyteller awards each player 1 experience point per session played, plus 1 point at the end of each story. In shorter chronicles and others where more rapid improvement adds to the drama, the Storyteller may choose to award 2 points per character at the end of each session.[/I][/INDENT] I think you'll agree that they're absolute crap. I rewrote them for what I want to see in my own game: [TABLE width="100%"] [TR] [td width="50.0000%"]Accomplishment[/td][td width="50.0000%"]XP[/td] [/TR] [TR] [td width="50.0000%"]Achieved a short-term goal (Desire)[/td] [td width="50.0000%"]1[/td] [/TR] [TR] [td width="50.0000%"]Achieved a long-term goal (Ambition)[/td][td width="50.0000%"]2[/td] [/TR] [TR] [td width="50.0000%"]Fulfilled a minor boon[/td] [td width="50.0000%"]1[/td] [/TR] [TR] [td width="50.0000%"]Fulfilled a major boon[/td] [td width="50.0000%"]2[/td] [/TR] [TR] [td width="50.0000%"]Fulfilled a life boon[/td] [td width="50.0000%"]3[/td] [/TR] [TR] [td width="50.0000%"]Upheld the Masquerade[/td] [td width="50.0000%"]1[/td] [/TR] [TR] [td width="50.0000%"]Affected the relationship map[/td] [td width="50.0000%"]1[/td] [/TR] [TR] [td width="50.0000%"]Struggled with Chronicle Tenets, Convictions, Compulsions or Clan Bane[/td][td width="50.0000%"]1[/td] [/TR] [/TABLE] I'd say the system as a whole allows for both, but Tenets and Convictions lean toward narrativist. They're certainly not simulationist. Touchstones are created by players during character creation as human representations of their Convictions. For example, if a character has "Family comes first" as a Conviction, then the Touchstone is very likely to be a mortal relative (depending on the age of the vampire PC, this could be a direct blood relation, or a descendant many generations removed); another character with the Conviction "the guilty must be punished" might have a judge or prosecutor as their Touchstone. Their significance comes from acting as a tether to the mortal world that helps the vampire maintain their humanity (V:TM is a game of personal horror encapsulated by its Nietzschean tagline: [I]A beast I am, lest a beast I become[/I]). If the Touchstone is lost, the associated Conviction is also lost, but new Touchstones and associated Convictions can potentially be gained through play. The Sheriff is pretty much what it sounds like. But specifically, it's a role held by a certain vampire who is tasked with upholding the laws (The Traditions) of a certain faction (The Camarilla) in domains that that faction holds power. It's typically an NPC, but there's nothing stopping a PC from gaining/holding the position. It's mostly setting fluff. Vampires have a track representing their Humanity. The consequences would be potentially incurring Stains that subsequently risk reducing their Humanity. Any character who incurs Stains must make a roll (Remorse test) at the end of the session, where the amount of dice the player can roll is reduced by the number of Stains incurred, making it more likely that the character fails the roll and subsequently loses a point of Humanity (pushing them closer to their monstrous nature). The Humanity track also has a mechanical use in resisting certain vampiric impulses, which are likely to cause complications for the characters, so a lower Humanity means those are more likely to occur. With the added context, hopefully this more clear. I expected as such, but it would be trivial to make it more like the first: with the same Conviction of "do what it takes to survive", the Nosferatu PC could be spying with hopes of gaining information that improves their chances of survival, either by blackmailing the Primogen and/or Seneschal into protecting them, or revealing the plot to the Prince to get in their good graces, thereby serving their Conviction. [/QUOTE]
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