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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="FrogReaver" data-source="post: 9694792" data-attributes="member: 6795602"><p>So right now I’m of the opinion that either my d&d living world sandbox play is very nearly narrativist or that my blades in the dark play was very simulationist. </p><p></p><p>I look at my blades in the dark play, there wasn’t any strong moral lines, the players were in a gang doing whatever they wanted while trying to advance the gangs power and influence.</p><p></p><p>The mechanics ensured that during scores there were often success with consequences escalating the conflict in the score, but it wasn’t usually across a moral line and it wasn’t any kind of escalating conflict that would have been impossible with solid prep. Outside of Scores it was much more Freeform and unfocused, meaning conflicts didn’t usually play out to resolution before the players began another score. </p><p></p><p>Then as to player authored, the players would choose what scores to go and and what to do in downtime, but very little else about a particular score was player authored, which is also very similar to living world sandbox play.</p><p></p><p>Now it’s certainly possible we didnt follow all the principles appropriately, but that was the experience.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9694792, member: 6795602"] So right now I’m of the opinion that either my d&d living world sandbox play is very nearly narrativist or that my blades in the dark play was very simulationist. I look at my blades in the dark play, there wasn’t any strong moral lines, the players were in a gang doing whatever they wanted while trying to advance the gangs power and influence. The mechanics ensured that during scores there were often success with consequences escalating the conflict in the score, but it wasn’t usually across a moral line and it wasn’t any kind of escalating conflict that would have been impossible with solid prep. Outside of Scores it was much more Freeform and unfocused, meaning conflicts didn’t usually play out to resolution before the players began another score. Then as to player authored, the players would choose what scores to go and and what to do in downtime, but very little else about a particular score was player authored, which is also very similar to living world sandbox play. Now it’s certainly possible we didnt follow all the principles appropriately, but that was the experience. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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