Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9697255" data-attributes="member: 6790260"><p>Why do we need to go through all of that rigmarole?</p><p></p><p>We already have a roll. It already tells us something went wrong.</p><p></p><p>And, again, it's not like a single roll can't do two things. Failing a stealth check (VERY closely allied to a lock picking check!) absolutely does result in both the failure of the specific task AND, in many many cases, an immediate outbreak of hostilities or problems etc. So, again, why is it so gorram important that the die be thrown by the GM and not the player?</p><p></p><p>And just so you know, I <em>literally already did</em> argue that the way the VAST VAST VAST majority of locks work, they ARE pickable by almost anyone who knows how locks work. Unless it's a highly specialized weirdo lock (and thus the character never had a chance to pick it to begin with, which we've been explicitly and repeatedly told <em>is not true</em>) such that you need a very specific tool to open it, nearly every lock is <em>eventually</em> pickable by anyone who has learned how to pick locks. But they might be really slow or blazing fast. Thus, again, it is <em>significantly</em> more verisimilitudinous—as in it <em>literally does</em> have more similarity to what is true, it <em>literally is</em> more like what we can observe in reality—to say that a lock is only "unpickable" because attempting to take the time needed to pick it is too lengthy a process...which would be best demonstrated by <em>having a danger appear that needs to be addressed.</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9697255, member: 6790260"] Why do we need to go through all of that rigmarole? We already have a roll. It already tells us something went wrong. And, again, it's not like a single roll can't do two things. Failing a stealth check (VERY closely allied to a lock picking check!) absolutely does result in both the failure of the specific task AND, in many many cases, an immediate outbreak of hostilities or problems etc. So, again, why is it so gorram important that the die be thrown by the GM and not the player? And just so you know, I [I]literally already did[/I] argue that the way the VAST VAST VAST majority of locks work, they ARE pickable by almost anyone who knows how locks work. Unless it's a highly specialized weirdo lock (and thus the character never had a chance to pick it to begin with, which we've been explicitly and repeatedly told [I]is not true[/I]) such that you need a very specific tool to open it, nearly every lock is [I]eventually[/I] pickable by anyone who has learned how to pick locks. But they might be really slow or blazing fast. Thus, again, it is [I]significantly[/I] more verisimilitudinous—as in it [I]literally does[/I] have more similarity to what is true, it [I]literally is[/I] more like what we can observe in reality—to say that a lock is only "unpickable" because attempting to take the time needed to pick it is too lengthy a process...which would be best demonstrated by [I]having a danger appear that needs to be addressed.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top