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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="The Firebird" data-source="post: 9697386" data-attributes="member: 7015803"><p>I don't think your description of knowledge checks is accurate. When I wrote down 'proficiency: religion' on my character sheet, that already establishes my character is knowledgeable about religious matters. The check doesn't establish specific other details about the past--i.e., 'in year 3 at university, professor Ramsey gave a lecture about...'.</p><p></p><p>If it did give the player the power to do that, I may start to have a problem depending on the amount of latitude the player was given when telling their specific story. For example, if it allowed the player to create a new NPC who just so happened to be able to get them out of a jam, that would be starting to cross the line.</p><p></p><p></p><p>These are well within the purview of the DM. We don't need to accept "my PC dodges every attack and hits the enemies in vital areas with every attack" to say "the player controls the PC".</p><p></p><p>I flipped the order accidentally. The claim from before was quantum for the GM but not the players. (I should think this was obvious...)</p><p></p><p></p><p>Yes. I am making an empirical claim about my experience which does bear it out. I am not asserting that it is true for everyone. But for some people.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9697386, member: 7015803"] I don't think your description of knowledge checks is accurate. When I wrote down 'proficiency: religion' on my character sheet, that already establishes my character is knowledgeable about religious matters. The check doesn't establish specific other details about the past--i.e., 'in year 3 at university, professor Ramsey gave a lecture about...'. If it did give the player the power to do that, I may start to have a problem depending on the amount of latitude the player was given when telling their specific story. For example, if it allowed the player to create a new NPC who just so happened to be able to get them out of a jam, that would be starting to cross the line. These are well within the purview of the DM. We don't need to accept "my PC dodges every attack and hits the enemies in vital areas with every attack" to say "the player controls the PC". I flipped the order accidentally. The claim from before was quantum for the GM but not the players. (I should think this was obvious...) Yes. I am making an empirical claim about my experience which does bear it out. I am not asserting that it is true for everyone. But for some people. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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