Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9697471" data-attributes="member: 6785785"><p>No, there’s plenty of legacy elements of D&D I like just fine. But there are parts of the game that have changed, and parts that have stayed the same. </p><p></p><p>Some of those parts that stayed the same probably should have changed when other parts changed, but didn’t. And those unchanged parts can cause some</p><p>Issues. </p><p></p><p>I find the same to be true of some folks’ processes of play. They continue using some processes out of habit rather than because it’s the best process available. </p><p></p><p></p><p></p><p>It’s more that the GM’s agenda is meant to interact with the players’. “Make the characters’ lives not boring” for instance is a principle in several narrativist games. It’s pretty broad in scope, but specific in application. </p><p></p><p></p><p></p><p>The GM need not be purely reactionary. But when they take direct action… let’s say in framing a scene… they should be doing so in a way that is important for the characters, based on what the players have indicated they want to see. </p><p></p><p></p><p></p><p>But this is in no way universal. That kind of ability to add something as my character makes me feel more immersed. </p><p></p><p>This is a matter of preference, and is entirely subjective. </p><p></p><p></p><p></p><p>No, it’s not about simulationism so much as the quantum label. Until the Knowledge check happens, the character both knows and doesn’t know the bit of lore. Then the dice tell us which it is. </p><p></p><p>This kind of determination in the moment of play is very present in RPGs, and it seems strange to make the distinctions that are being made about them.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9697471, member: 6785785"] No, there’s plenty of legacy elements of D&D I like just fine. But there are parts of the game that have changed, and parts that have stayed the same. Some of those parts that stayed the same probably should have changed when other parts changed, but didn’t. And those unchanged parts can cause some Issues. I find the same to be true of some folks’ processes of play. They continue using some processes out of habit rather than because it’s the best process available. It’s more that the GM’s agenda is meant to interact with the players’. “Make the characters’ lives not boring” for instance is a principle in several narrativist games. It’s pretty broad in scope, but specific in application. The GM need not be purely reactionary. But when they take direct action… let’s say in framing a scene… they should be doing so in a way that is important for the characters, based on what the players have indicated they want to see. But this is in no way universal. That kind of ability to add something as my character makes me feel more immersed. This is a matter of preference, and is entirely subjective. No, it’s not about simulationism so much as the quantum label. Until the Knowledge check happens, the character both knows and doesn’t know the bit of lore. Then the dice tell us which it is. This kind of determination in the moment of play is very present in RPGs, and it seems strange to make the distinctions that are being made about them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top