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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9697497" data-attributes="member: 29398"><p>Most of the time IME the main considerations against taking prisoners in any numbers are one or more of:</p><p></p><p>--- we're standing into further danger and if they stay with us, they'll die; but we can't spare anyone to stay behind and guard them if we leave them here where it's safe(r)</p><p>--- even if we bail and leave right now we don't have and can't make nearly enough food to keep them all alive long enough to get them back to town</p><p>--- we're trying to be stealthy and even if these guys can be trusted they're still likely to give us away unintentionally</p><p></p><p>It's also worth noting that even in the real world attempting to escape is often seen as the number one duty of a PoW (and, of course, the number one duty of their guards is to prevent that escape).</p><p></p><p>Large-ish numbers of rescuees or freed friendlies often pose exactly the same problem of "what do we do with them while we're still in the field", if the rescuees don't already have survival skills of their own. Depending on their condition they might also represent a real drain on the PCs' curative powers.</p><p></p><p>Individually or in very small numbers, though, prisoners and surrendered foes can - depending on their personalities and-or level of loyalty - sometimes become useful henches or even full party members. Other times, though - and again dependent on their personalities - they might look for the first opportunity to murder the PCs in their sleep.</p><p></p><p>The other, more meta, issue with prisoners is that taking prisoners now means the PCs have to do something with them; and not all players have the patience.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9697497, member: 29398"] Most of the time IME the main considerations against taking prisoners in any numbers are one or more of: --- we're standing into further danger and if they stay with us, they'll die; but we can't spare anyone to stay behind and guard them if we leave them here where it's safe(r) --- even if we bail and leave right now we don't have and can't make nearly enough food to keep them all alive long enough to get them back to town --- we're trying to be stealthy and even if these guys can be trusted they're still likely to give us away unintentionally It's also worth noting that even in the real world attempting to escape is often seen as the number one duty of a PoW (and, of course, the number one duty of their guards is to prevent that escape). Large-ish numbers of rescuees or freed friendlies often pose exactly the same problem of "what do we do with them while we're still in the field", if the rescuees don't already have survival skills of their own. Depending on their condition they might also represent a real drain on the PCs' curative powers. Individually or in very small numbers, though, prisoners and surrendered foes can - depending on their personalities and-or level of loyalty - sometimes become useful henches or even full party members. Other times, though - and again dependent on their personalities - they might look for the first opportunity to murder the PCs in their sleep. The other, more meta, issue with prisoners is that taking prisoners now means the PCs have to do something with them; and not all players have the patience. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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