Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlViking" data-source="post: 9697622" data-attributes="member: 6906980"><p>It's funny. People complained about how the cook example is so terrible so I asked them to provide alternatives. The closest I remember is that it wasn't a cook in the room, it was a guard wandering by or a nosy neighbor. Just shifting from a cook to a different individual doesn't really change anything. Then there's the house rule that successfully picking the lock is whisper quiet and if you fail apparently you decided to knock on the door instead or something. Add in the actions taken completely separate from the sleight of hand check like the squeaky hinges on the door that apparently opens of it's own accord on a failed check to open the lock or the cat in the room that, once again, only exists if you fail.</p><p></p><p>There are rare times when I will simply take a timeout and clarify the options the characters have, what the characters know, perhaps ask for a roll to give the players a hint. But that's because the game has bogged down and the people at the table are getting frustrated. I don't remember the last time that happened, as I said it's rare. If they're having fun discussing options and what to do I let them have at it. It's their game and it's up to them to move it forward.</p><p></p><p>Providing "better" examples of fail forward shouldn't be hard. If people use fail forward in their games give some examples of what that looks like. I'm still probably not going to use it because I don't see my job as a GM to push the narrative forward and definitely not on a failed action. But instead of repeatedly saying that the example I found is flawed, perhaps try providing an example that is not flawed?</p></blockquote><p></p>
[QUOTE="AlViking, post: 9697622, member: 6906980"] It's funny. People complained about how the cook example is so terrible so I asked them to provide alternatives. The closest I remember is that it wasn't a cook in the room, it was a guard wandering by or a nosy neighbor. Just shifting from a cook to a different individual doesn't really change anything. Then there's the house rule that successfully picking the lock is whisper quiet and if you fail apparently you decided to knock on the door instead or something. Add in the actions taken completely separate from the sleight of hand check like the squeaky hinges on the door that apparently opens of it's own accord on a failed check to open the lock or the cat in the room that, once again, only exists if you fail. There are rare times when I will simply take a timeout and clarify the options the characters have, what the characters know, perhaps ask for a roll to give the players a hint. But that's because the game has bogged down and the people at the table are getting frustrated. I don't remember the last time that happened, as I said it's rare. If they're having fun discussing options and what to do I let them have at it. It's their game and it's up to them to move it forward. Providing "better" examples of fail forward shouldn't be hard. If people use fail forward in their games give some examples of what that looks like. I'm still probably not going to use it because I don't see my job as a GM to push the narrative forward and definitely not on a failed action. But instead of repeatedly saying that the example I found is flawed, perhaps try providing an example that is not flawed? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top