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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Campbell" data-source="post: 9697668" data-attributes="member: 16586"><p>I meant a one-way relationship. There are obviously different methods to making the characters' lives not boring. One way just to have complicating forces bear their heads regardless or setting things up on a situation level between sessions that should make it very difficult for players to have boring lives. </p><p></p><p>My biggest beef with this conversation is pulling a mechanic out in isolation without the infrastructure that normally surrounds and like acknowledging the huge role the GM plays in how it's implemented. The latter of which is a big problem to me because we (this community) never seems to acknowledge the craft involved in running games like Apocalypse World.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9697668, member: 16586"] I meant a one-way relationship. There are obviously different methods to making the characters' lives not boring. One way just to have complicating forces bear their heads regardless or setting things up on a situation level between sessions that should make it very difficult for players to have boring lives. My biggest beef with this conversation is pulling a mechanic out in isolation without the infrastructure that normally surrounds and like acknowledging the huge role the GM plays in how it's implemented. The latter of which is a big problem to me because we (this community) never seems to acknowledge the craft involved in running games like Apocalypse World. [/QUOTE]
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Community
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[rant]The conservatism of D&D fans is exhausting.
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