Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9699975" data-attributes="member: 7044099"><p>FWIW, I've kinda come around a bit on how say Blades encodes this whereas at first I really hated the idea of being all "ok you have trauma now." First, the player picks the Trauma (and in Deep Cuts Harper heard/saw the community liked the idea of them also being able to work through it instead of being locked into inherent self-destructive spirals that's kinda the premise of the core game) when they max their stress - showing the toll that sort of life and world takes. Second, it's up to them to show how it affects them. Even in Deep Cuts where there's provision to "invoke the trauma to complicate the situation" the player can always choose to instead "tough it out" via Stress - reflecting that your mental scars press in on you.</p><p></p><p>Now the game is <em>very up front</em> about this being built in, so if you're not up for that in play, probably best to not play it. </p><p></p><p>I do really like how the FITD Songs for the Dusk handles it though, which is recasting them to Scars - and letting the player define what they are instead of a pick list of "hardened pulp/noir criminal stereotypes." I've got some <em>wonderful</em> ones from my players in that game, that really illustrate how they've been affected by their actions and the world around them on their journey. And since they pick them and write them down, I've got the permission now to grab that with both hands and yank and Invoke (which has led to some of the best moments of RP I've seen).</p></blockquote><p></p>
[QUOTE="zakael19, post: 9699975, member: 7044099"] FWIW, I've kinda come around a bit on how say Blades encodes this whereas at first I really hated the idea of being all "ok you have trauma now." First, the player picks the Trauma (and in Deep Cuts Harper heard/saw the community liked the idea of them also being able to work through it instead of being locked into inherent self-destructive spirals that's kinda the premise of the core game) when they max their stress - showing the toll that sort of life and world takes. Second, it's up to them to show how it affects them. Even in Deep Cuts where there's provision to "invoke the trauma to complicate the situation" the player can always choose to instead "tough it out" via Stress - reflecting that your mental scars press in on you. Now the game is [I]very up front[/I] about this being built in, so if you're not up for that in play, probably best to not play it. I do really like how the FITD Songs for the Dusk handles it though, which is recasting them to Scars - and letting the player define what they are instead of a pick list of "hardened pulp/noir criminal stereotypes." I've got some [I]wonderful[/I] ones from my players in that game, that really illustrate how they've been affected by their actions and the world around them on their journey. And since they pick them and write them down, I've got the permission now to grab that with both hands and yank and Invoke (which has led to some of the best moments of RP I've seen). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top