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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9700210" data-attributes="member: 23751"><p>The problem I'm having with your way of playing is that there are billions of NPCs out there and I cannot know more than a very small handful well enough to play out what they would or would not do in a given situation. The overwhelming majority of them will just have an alignment at best, and often not even that if they've wandered up to some farm in the middle of nowhere to get a farmer to do something for them. </p><p></p><p>The dice allow the attempt to persuade the NPC to do something to happen in the absence of my knowledge of the NPC.</p><p></p><p>The same doesn't apply to the players, because they DO know their PCs very well, since they generally only have one of them and have given them deep personalities, backgrounds, etc. </p><p></p><p>For those important NPCs that I do detail out, if the PCs would try to get them to do(or not do) something that I know from my detailed personality that the NPC would never do, the PCs' attempts would just automatically fail. Conversely, if I know that the attempt would automatically succeed, it does. Per the rules it's only when the outcome is in doubt that a roll is made, and that applies to social skills vs. NPCs as much as it does a climb check.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9700210, member: 23751"] The problem I'm having with your way of playing is that there are billions of NPCs out there and I cannot know more than a very small handful well enough to play out what they would or would not do in a given situation. The overwhelming majority of them will just have an alignment at best, and often not even that if they've wandered up to some farm in the middle of nowhere to get a farmer to do something for them. The dice allow the attempt to persuade the NPC to do something to happen in the absence of my knowledge of the NPC. The same doesn't apply to the players, because they DO know their PCs very well, since they generally only have one of them and have given them deep personalities, backgrounds, etc. For those important NPCs that I do detail out, if the PCs would try to get them to do(or not do) something that I know from my detailed personality that the NPC would never do, the PCs' attempts would just automatically fail. Conversely, if I know that the attempt would automatically succeed, it does. Per the rules it's only when the outcome is in doubt that a roll is made, and that applies to social skills vs. NPCs as much as it does a climb check. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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