Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9700613" data-attributes="member: 22779"><p>Again though, let's not get too far into the weeds. We're not talking about "ways". We're talking about a single way. Same as a social check with an NPC. You don't allow a persuasion check to force an NPC to do something that the NPC would never do. So, why would it be any different for a PC? The effect has to be plausible, same as it is for an NPC. </p><p></p><p>So the example of giving away a magic item is right off the table. No NPC would ever give away a magic item based on a persuasion check (barring specific examples of course). So, why would a PC? Now, running away because your courage failed you in the face of seeing horrific things done to the person beside you? Perfectly plausible. The fact that the PC's NEVER suffer any sort of trauma or anything like that is far less plausible at the end of the day. Your character can never be influenced by a persuasive argument? Not very plausible. So on and so forth. </p><p></p><p>Comparing a single event in the course of a campaign to the death of the character seems a bit over the top no? It's like [USER=23751]@Maxperson[/USER]'s examples of how losing control of an NPC for a single check is okay because he has millions of NPC's, but is totally different from a player losing a tiny bit of control for a short period of time in a campaign.</p><p>Heck, you even double down on the players not being trustworthy with:</p><p></p><p></p><p>So, players cannot be trusted to act in good faith, thus we should not have social rules.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9700613, member: 22779"] Again though, let's not get too far into the weeds. We're not talking about "ways". We're talking about a single way. Same as a social check with an NPC. You don't allow a persuasion check to force an NPC to do something that the NPC would never do. So, why would it be any different for a PC? The effect has to be plausible, same as it is for an NPC. So the example of giving away a magic item is right off the table. No NPC would ever give away a magic item based on a persuasion check (barring specific examples of course). So, why would a PC? Now, running away because your courage failed you in the face of seeing horrific things done to the person beside you? Perfectly plausible. The fact that the PC's NEVER suffer any sort of trauma or anything like that is far less plausible at the end of the day. Your character can never be influenced by a persuasive argument? Not very plausible. So on and so forth. Comparing a single event in the course of a campaign to the death of the character seems a bit over the top no? It's like [USER=23751]@Maxperson[/USER]'s examples of how losing control of an NPC for a single check is okay because he has millions of NPC's, but is totally different from a player losing a tiny bit of control for a short period of time in a campaign. Heck, you even double down on the players not being trustworthy with: So, players cannot be trusted to act in good faith, thus we should not have social rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top