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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9700716" data-attributes="member: 22779"><p>Heh. How to say you only play D&D without saying you only play D&D. ((Sorry, that might be more snarky than it's meant. It is meant as a gentle ribbing))</p><p></p><p>There are tons of systems out there that disagree with you. FATE being an easy example. There are all sorts of mechanics in Fate, the Aspects for example, which give the DM a lever to influence the player's actions. in my current indie darling Ironsworn, there are a TON of mechanics for absolutely letting not only the GM (not that you actually need on in Ironsworn) but also every other player at the table get their fingers in your PC pie. </p><p></p><p>Your presumption here is that a character that is brought to the table is 100% known from generation. Everything we can know about that character is created before the campaign even begins. That's not true in all sorts of RPG's. An older one that I really enjoyed was 3:16 Carnage Beyond the Stars, where the character at the outset was barely detailed at all and it was during play that we learned who this character is.</p><p></p><p>As a DM in D&D, I always ask permission before I get my greasy fingers on someone else's character, but, since my players are generally groovy with it, they tend to let me. One of my players has, in the past, deliberately left his history blank with the presumption that I would be the one filling in at least some of those blanks. </p><p></p><p>But, in any case, the notion that allowing something like a social check to influence PC's would result in "horror stories" is pretty hyperbolic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9700716, member: 22779"] Heh. How to say you only play D&D without saying you only play D&D. ((Sorry, that might be more snarky than it's meant. It is meant as a gentle ribbing)) There are tons of systems out there that disagree with you. FATE being an easy example. There are all sorts of mechanics in Fate, the Aspects for example, which give the DM a lever to influence the player's actions. in my current indie darling Ironsworn, there are a TON of mechanics for absolutely letting not only the GM (not that you actually need on in Ironsworn) but also every other player at the table get their fingers in your PC pie. Your presumption here is that a character that is brought to the table is 100% known from generation. Everything we can know about that character is created before the campaign even begins. That's not true in all sorts of RPG's. An older one that I really enjoyed was 3:16 Carnage Beyond the Stars, where the character at the outset was barely detailed at all and it was during play that we learned who this character is. As a DM in D&D, I always ask permission before I get my greasy fingers on someone else's character, but, since my players are generally groovy with it, they tend to let me. One of my players has, in the past, deliberately left his history blank with the presumption that I would be the one filling in at least some of those blanks. But, in any case, the notion that allowing something like a social check to influence PC's would result in "horror stories" is pretty hyperbolic. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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