Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 9700953" data-attributes="member: 16586"><p>This is one of those areas where we need to be mindful of the not pulling isolated text out of the context of the game. Apocalypse World is a game where the GM is providing active adversity pretty much every moment of play. They are not neutral arbiters of setting - they are actively messing with the player characters in order to see if the community can hold together and discover who the characters are when pressure is applied. It's also a game where characters are defined by their relationship to things, places and people within the community.</p><ul> <li data-xf-list-type="ul">The Saavyhead and his workshop</li> <li data-xf-list-type="ul">The Angel and their medical supplies / infirmary</li> <li data-xf-list-type="ul">The driver and their car</li> <li data-xf-list-type="ul">The Maestro'D and their place of business</li> <li data-xf-list-type="ul">The Hocus and their cult.</li> <li data-xf-list-type="ul">The Gunlugger and their Big F' Off Gun</li> <li data-xf-list-type="ul">The Chopper and their gang</li> </ul><p>It's saying that given that the game is about finding about the characters the most interesting sorts of adversity are going to be those that make these character defining things relevent rather than taking it away given that this is a game where you defined mostly by your connections rather than what you can do.</p><p></p><p>Trying to pull out these bits of text and apply it to games where characters are adventurers mostly defined by capabilities where the GM is expected to be a neutral arbiter is silly.</p><p></p><p>It's important to remember this text is addressing a game that actively encourages the GM to do the sorts of things that would violate social norms at most trad tables so it's important to remind them that make as hard a move as you like usually should not include make as hard a move as you can think of. In a well-run D&D game your stuff being in jeopardy is likely a result of decisions you have made while exploring the setting. In Apocalypse World it's the result of a GM having the setting act upon you..</p><p></p><p>Game specific context also matters. Monsterhearts for example does not have the same sort of prescription on characters' belongings because they are not character defining in Monsterhearts.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9700953, member: 16586"] This is one of those areas where we need to be mindful of the not pulling isolated text out of the context of the game. Apocalypse World is a game where the GM is providing active adversity pretty much every moment of play. They are not neutral arbiters of setting - they are actively messing with the player characters in order to see if the community can hold together and discover who the characters are when pressure is applied. It's also a game where characters are defined by their relationship to things, places and people within the community. [LIST] [*]The Saavyhead and his workshop [*]The Angel and their medical supplies / infirmary [*]The driver and their car [*]The Maestro'D and their place of business [*]The Hocus and their cult. [*]The Gunlugger and their Big F' Off Gun [*]The Chopper and their gang [/LIST] It's saying that given that the game is about finding about the characters the most interesting sorts of adversity are going to be those that make these character defining things relevent rather than taking it away given that this is a game where you defined mostly by your connections rather than what you can do. Trying to pull out these bits of text and apply it to games where characters are adventurers mostly defined by capabilities where the GM is expected to be a neutral arbiter is silly. It's important to remember this text is addressing a game that actively encourages the GM to do the sorts of things that would violate social norms at most trad tables so it's important to remind them that make as hard a move as you like usually should not include make as hard a move as you can think of. In a well-run D&D game your stuff being in jeopardy is likely a result of decisions you have made while exploring the setting. In Apocalypse World it's the result of a GM having the setting act upon you.. Game specific context also matters. Monsterhearts for example does not have the same sort of prescription on characters' belongings because they are not character defining in Monsterhearts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top