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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9701899" data-attributes="member: 42582"><p>I've posted several examples upthread. Here's a repost from #3352, of a typical sequence of social interactions from my TB2e game. </p><p></p><p>It began when (in the fiction) the PCs were taken by their captors from the prison cell beneath the Moathouse to meet Lareth the Beautiful (in this campaign, a Half-Elf rather than a human); at the table, this involved free narration by me, probably responding to a few player questions about the environment, before narrating the opening of the meeting with Lareth:</p><p>The sequence of events involved both an extended conflict resolution - the Convince conflict - as well as the subsequent single opposed checks, involving the two Elven PCs (Telemere and Fea-bella).</p><p></p><p>The actual play doesn't record everything that was actually said by the players for their PCs, nor by me for Lareth. In particular, it doesn't spell out what was said for the characters during the extended (Convince) conflict. The key thing in any extended conflict in TB2e is that the actions taken in each volley have to contribute to that character's overall goal in the conflict, and then the consequences established once the conflict is over (via the compromise rules) must follow from what actually happened during the resolution (eg if, during the resolution, someone makes a promise, then a consequence might be that they are obliged to keep it).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9701899, member: 42582"] I've posted several examples upthread. Here's a repost from #3352, of a typical sequence of social interactions from my TB2e game. It began when (in the fiction) the PCs were taken by their captors from the prison cell beneath the Moathouse to meet Lareth the Beautiful (in this campaign, a Half-Elf rather than a human); at the table, this involved free narration by me, probably responding to a few player questions about the environment, before narrating the opening of the meeting with Lareth: The sequence of events involved both an extended conflict resolution - the Convince conflict - as well as the subsequent single opposed checks, involving the two Elven PCs (Telemere and Fea-bella). The actual play doesn't record everything that was actually said by the players for their PCs, nor by me for Lareth. In particular, it doesn't spell out what was said for the characters during the extended (Convince) conflict. The key thing in any extended conflict in TB2e is that the actions taken in each volley have to contribute to that character's overall goal in the conflict, and then the consequences established once the conflict is over (via the compromise rules) must follow from what actually happened during the resolution (eg if, during the resolution, someone makes a promise, then a consequence might be that they are obliged to keep it). [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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