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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="FrogReaver" data-source="post: 9702800" data-attributes="member: 6795602"><p>Well so far we've established for certain that D&D players handle conflicts across moral lines.</p><p></p><p>I'm fairly certain d&d players/characters typically encounter rising action.</p><p></p><p>There's a bit of an open question about what the phrase 'rising action across a moral line' actually entails. I think my next post will touch on that more and i don't want to duplicate efforts.</p><p></p><p></p><p>I know you have. Understanding where my play differs from that or doesn't is what I'm after.</p><p></p><p>I was going to get to 'authored by the player' eventually but now is fine too. I think it really depends on what parts need to be authored by the player.</p><p></p><p>Obviously the players in your narrativist games don't author the specific situations. They do author their PC's actions, (often but not always their thoughts), and also typically author and share traits with the GM that the GM is encouraged or mandated to put these into conflict (possibly depends on the game whether it's encouraged or mandated). They also typically (though maybe not always) author what occurs on success (within significant constraints). Treat this as a non-exhaustive list, although I've tried to be as exhaustive as I can.</p><p></p><p>Which of the things being authored by the player enables the player to author rising conflict across a moral line? It seems to me that the player only plays a role, albeit a significant role in that and that the GM co-authors that rising conflict across a moral line with the player. Would that be accurate in your view?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9702800, member: 6795602"] Well so far we've established for certain that D&D players handle conflicts across moral lines. I'm fairly certain d&d players/characters typically encounter rising action. There's a bit of an open question about what the phrase 'rising action across a moral line' actually entails. I think my next post will touch on that more and i don't want to duplicate efforts. I know you have. Understanding where my play differs from that or doesn't is what I'm after. I was going to get to 'authored by the player' eventually but now is fine too. I think it really depends on what parts need to be authored by the player. Obviously the players in your narrativist games don't author the specific situations. They do author their PC's actions, (often but not always their thoughts), and also typically author and share traits with the GM that the GM is encouraged or mandated to put these into conflict (possibly depends on the game whether it's encouraged or mandated). They also typically (though maybe not always) author what occurs on success (within significant constraints). Treat this as a non-exhaustive list, although I've tried to be as exhaustive as I can. Which of the things being authored by the player enables the player to author rising conflict across a moral line? It seems to me that the player only plays a role, albeit a significant role in that and that the GM co-authors that rising conflict across a moral line with the player. Would that be accurate in your view? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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