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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Faolyn" data-source="post: 9703602" data-attributes="member: 6915329"><p>No. They're guidelines, goals, and the most common things you'll do. That's far from useless. That's far more useful information than you'll get in, say, the 5.14 DMG.</p><p></p><p></p><p>OK. Do you understand that most gamers make at least a very minimal map?</p><p></p><p></p><p>Personally, I found my games to be a <em>lot </em>more immersive and interesting once I started doing this--which I did <em>before</em> PbtA was a thing, by the way. It may be something you want to be more conscious about.</p><p></p><p></p><p>This isn't specifically a move thing. It's literally what I said: The PCs do X, you respond with Y. I mean, I assume that, as GM, you take on the role of NPCs, right?</p><p></p><p></p><p>Do the <em>first </em>zombies or goblins get that treatment?</p><p></p><p></p><p>Do your <em>players </em>not take notes?</p><p></p><p></p><p>Probably because DW was, like, the second PbtA game created and was addressing a potentially very different audience (D&D players) than AW was, and so they felt that they had to explain it.</p><p></p><p></p><p>No, but I personally have to wonder why you feel the need to gloat at someone who fails in some way. That sounds bizarrely petty.</p><p></p><p></p><p>Again, see guidelines above.</p><p></p><p></p><p>DW doesn't use Inspiration.</p><p></p><p></p><p>In case you don't understand, a <em>move </em>is something that <em>moves the game along. </em>You generally don't use a move to do something off-screen, because that doesn't move the active game along.</p><p></p><p>You'll also notice that "think offscreen" is a <em>principle</em>, not a move.</p><p></p><p></p><p>Well, you might want to give it a shot. Your players may have extra fun if they get to show off their abilities every once in a while. </p><p></p><p></p><p>What module? The original Ravenloft module? Never read it. It was in one of the boxed books, or maybe the MCA. But one doesn't need to read <em>that</em> module to think to address characters, not people. That's the first place <em>I </em>read it, but it's an idea that's been used many times since--and probably before--that as well.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9703602, member: 6915329"] No. They're guidelines, goals, and the most common things you'll do. That's far from useless. That's far more useful information than you'll get in, say, the 5.14 DMG. OK. Do you understand that most gamers make at least a very minimal map? Personally, I found my games to be a [I]lot [/I]more immersive and interesting once I started doing this--which I did [I]before[/I] PbtA was a thing, by the way. It may be something you want to be more conscious about. This isn't specifically a move thing. It's literally what I said: The PCs do X, you respond with Y. I mean, I assume that, as GM, you take on the role of NPCs, right? Do the [I]first [/I]zombies or goblins get that treatment? Do your [I]players [/I]not take notes? Probably because DW was, like, the second PbtA game created and was addressing a potentially very different audience (D&D players) than AW was, and so they felt that they had to explain it. No, but I personally have to wonder why you feel the need to gloat at someone who fails in some way. That sounds bizarrely petty. Again, see guidelines above. DW doesn't use Inspiration. In case you don't understand, a [I]move [/I]is something that [I]moves the game along. [/I]You generally don't use a move to do something off-screen, because that doesn't move the active game along. You'll also notice that "think offscreen" is a [I]principle[/I], not a move. Well, you might want to give it a shot. Your players may have extra fun if they get to show off their abilities every once in a while. What module? The original Ravenloft module? Never read it. It was in one of the boxed books, or maybe the MCA. But one doesn't need to read [I]that[/I] module to think to address characters, not people. That's the first place [I]I [/I]read it, but it's an idea that's been used many times since--and probably before--that as well. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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