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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Faolyn" data-source="post: 9704315" data-attributes="member: 6915329"><p>Here's quite a <a href="https://old.reddit.com/r/DungeonWorld/wiki/adventures" target="_blank">big list</a> of adventures for DW. I have an entire book of adventures for Monster of the Week called the Tome of Mysteries. There's a book of adventures, Nephews in Peril, for Brindlewood Bay, that's been sitting in my Drivethru wishlist for a while, and that's an even <em>less </em>mechanically-structured game than PbtA. There have apparently been podcasts about how to use pre-made adventures with PbtA games. I've seen links to fanzines and itch.io pages that have adventures for other PbtA systems.</p><p></p><p>An adventure is really nothing more than the threats (fronts and countdowns), the adventure locations, and the stats for NPCs. The primary difference is that D&D-style adventures have railroad-ish plots and structures, which PbtA games aren't really supposed to have, and have to take leveling/CR into consideration, which isn't much of a thing in PbtA at all. Otherwise? The concepts behind a typical D&D adventure could be converted into a PbtA adventure without <em>that </em>much difficulty.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9704315, member: 6915329"] Here's quite a [URL='https://old.reddit.com/r/DungeonWorld/wiki/adventures']big list[/URL] of adventures for DW. I have an entire book of adventures for Monster of the Week called the Tome of Mysteries. There's a book of adventures, Nephews in Peril, for Brindlewood Bay, that's been sitting in my Drivethru wishlist for a while, and that's an even [I]less [/I]mechanically-structured game than PbtA. There have apparently been podcasts about how to use pre-made adventures with PbtA games. I've seen links to fanzines and itch.io pages that have adventures for other PbtA systems. An adventure is really nothing more than the threats (fronts and countdowns), the adventure locations, and the stats for NPCs. The primary difference is that D&D-style adventures have railroad-ish plots and structures, which PbtA games aren't really supposed to have, and have to take leveling/CR into consideration, which isn't much of a thing in PbtA at all. Otherwise? The concepts behind a typical D&D adventure could be converted into a PbtA adventure without [I]that [/I]much difficulty. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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