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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9704461" data-attributes="member: 22779"><p>You are right that the rules don't need to give me that information. 100% agree.</p><p></p><p>Simulation rules, OTOH DO. The rules are, in no way, simulating the process of falling, any more than they are simulating my knowledge of arcana or my ability to sing. I make my check, I get a result. What happened is completely opaque. How I reached that result is completely opaque. ANY narrative I choose to make, so long as it jives with the result, is 100% fine with the mechanics because the mechanics are not, in any way, simulating anything. Because the mechanics are not informing the narrative at all.</p><p></p><p>After all, you are conflating two mechanics. The Climbing Mechanics and Falling Damage mechanics are not the same mechanic. I can fall without taking falling damage after all. I can fail a climb check and not fall - if I'm at the bottom of the climb and fail the climb check, I don't fall at all and don't take any damage. Why did I take damage? Again, magic pixies appeared out of nowhere and stabbed me. I Fonzie bumped the lock and it sprung open because I succeeded my open locks check. Any narration is equally valid because the mechanics are not simulating anything. Rolling a skill check in D&D is no different than rolling dice in Monopoly. All I get is the result. How did I move from Property A to Property B? No idea. I just did. Because Monopoly is in no way a simulation of anything.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9704461, member: 22779"] You are right that the rules don't need to give me that information. 100% agree. Simulation rules, OTOH DO. The rules are, in no way, simulating the process of falling, any more than they are simulating my knowledge of arcana or my ability to sing. I make my check, I get a result. What happened is completely opaque. How I reached that result is completely opaque. ANY narrative I choose to make, so long as it jives with the result, is 100% fine with the mechanics because the mechanics are not, in any way, simulating anything. Because the mechanics are not informing the narrative at all. After all, you are conflating two mechanics. The Climbing Mechanics and Falling Damage mechanics are not the same mechanic. I can fall without taking falling damage after all. I can fail a climb check and not fall - if I'm at the bottom of the climb and fail the climb check, I don't fall at all and don't take any damage. Why did I take damage? Again, magic pixies appeared out of nowhere and stabbed me. I Fonzie bumped the lock and it sprung open because I succeeded my open locks check. Any narration is equally valid because the mechanics are not simulating anything. Rolling a skill check in D&D is no different than rolling dice in Monopoly. All I get is the result. How did I move from Property A to Property B? No idea. I just did. Because Monopoly is in no way a simulation of anything. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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