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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Faolyn" data-source="post: 9705940" data-attributes="member: 6915329"><p>Not in terms of how it would play out between the two games. Also, there are no threatened areas in DW.</p><p></p><p></p><p>This is <em>entirely </em>a faulty understanding of how PbtA works. First and foremost, in a PbtA game like DW, you would <em>also </em>pick what the orc would find the most beneficial. </p><p></p><p>Here's where the narrative value came in: imagine that it has been established that Brog's mother gave him the cloak. Now imagine that, for whatever reason, it was most beneficial for the orc to grab Brog's cloak. Great--you also have something which helps make for an interesting story. You can then say "Brog, the orc grabs onto your cloak, trying to stop you. You pull free, but your cloak tears. Didn't your mother give you this cloak? What do you do?" Brog's player can then decide: they stop what they're doing to attack the orc. They can continue to the lever to push it, and <em>then </em>attack the orc. They can not care about the cloak either way (it was ugly; they only wore it because their mom made them and now they don't have to). But they attack the orc anyway, because it's a setting with Always Evil orcs. Whatever. Up to them. </p><p></p><p>But it it turns out that it's actually most beneficial for the orc to stab Brog as he runs past, or to run away, or to do something else, then that's what the orc does. </p><p></p><p>You, as the GM, don't decide what makes the best story. You encourage the <em>players </em>to make the best story.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9705940, member: 6915329"] Not in terms of how it would play out between the two games. Also, there are no threatened areas in DW. This is [I]entirely [/I]a faulty understanding of how PbtA works. First and foremost, in a PbtA game like DW, you would [I]also [/I]pick what the orc would find the most beneficial. Here's where the narrative value came in: imagine that it has been established that Brog's mother gave him the cloak. Now imagine that, for whatever reason, it was most beneficial for the orc to grab Brog's cloak. Great--you also have something which helps make for an interesting story. You can then say "Brog, the orc grabs onto your cloak, trying to stop you. You pull free, but your cloak tears. Didn't your mother give you this cloak? What do you do?" Brog's player can then decide: they stop what they're doing to attack the orc. They can continue to the lever to push it, and [I]then [/I]attack the orc. They can not care about the cloak either way (it was ugly; they only wore it because their mom made them and now they don't have to). But they attack the orc anyway, because it's a setting with Always Evil orcs. Whatever. Up to them. But it it turns out that it's actually most beneficial for the orc to stab Brog as he runs past, or to run away, or to do something else, then that's what the orc does. You, as the GM, don't decide what makes the best story. You encourage the [I]players [/I]to make the best story. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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