Colmarr
First Post
The Reaching Through the Veil trait of the Vestige of Death (pg 40, Dying Skyseer) says the following:
That doesn't seem to be "working as intended". If it's not, should it be that:
The vestige is removed from play when it isn’t its turn. It cannot ready actions or delay.
When a creature has one shroud it can see the vestige even when it’s removed from play, but cannot affect it. When the creature has two shrouds it can affect the vestige, but its attacks do half damage. When the creature has three shrouds it can affect the vestige normally.
I've bolded the words that I'm not sure about. Or rather, the words are clear but I'm not sure what the intent is.
As written, a PC who readies an attack against the Vestige, or who takes an OA against it (most likely an eDefender such as my Knight PC) is able to affect it normally if the PC has less than two shrouds (because the Vestige is 'in play' during its turn). However, when they take a second shroud, all their attacks against it do half damage regardless of whether they're readied or not.
That doesn't seem to be "working as intended". If it's not, should it be that:
- A PC cannot damage the Vestige at all until they have two shrouds; or
- A PC always does normal damage to the Vestige on readied attacks and OAs during its turn, and can do half damage during their own turn if they have two shrouds.
If RangerWickett pops in with an answer, great. If not, what do other Zeitgeist DMs think?