Really high level adventures?

Morrus

Well, that was fun
Staff member
My gaming group has hit 18th/19th level now, so I'm in dire need of some high level adventures suitable for the next few levels. I've downloaded the 17th-20th level free adventures from WotC, but does anyone know of any others available (for free or purchase)?

Even better would be planar stuff, since they're currently wandering around the outer planes, but that's not strictly necessary.

Thanks in advance!
 

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Although I've not seen it myself, I've heard good reports about the 'Incursion' adventure that was in Dungeon #100 and Dragon #309.

I've got "Bastion of Broken Souls" but don't think it looks very good at all (I think Dinkledog may have actually run it, but unlike all the other adventure path modules it didn't get a writeup in Wulf Ratbanes storyhour)

Just breakin' the ice...
 

I don't have access to those mags, unfortunately - and two of my players have played through BoBS already.

Seems that high level adventures are not very common! I've found dozens upon dozens of low and mid-level adventures, but there's almost nothing catering for that 18th+ level range.

There are four free advantures from WotC ranging from 17th-20th or so, and I've grabbed them. Has anyone any experience in running them? How did they go?
 

Morrus said:
My gaming group has hit 18th/19th level now, so I'm in dire need of some high level adventures suitable for the next few levels. I've downloaded the 17th-20th level free adventures from WotC, but does anyone know of any others available (for free or purchase)?

Even better would be planar stuff, since they're currently wandering around the outer planes, but that's not strictly necessary.

Thanks in advance!

Outside of the ones mentioned, there's Hellstone Deep from Monkeygod (levels 18-20).

Dungeon Magazine probably has some that fit your bill as well - and I think there's a Dungeon Index in a thread around here somewhere...
 

You could possibly steal some basic adventures from SepulchraveII or Piratecat - both of them are running ultra-high level adventures in their storyhours, and they have rogues gallery threads with high level NPC foe stats in. You might have to file off some of the serial numbers, but I don't imagine it would be much more work than getting to grips with a published module...
 

H1 thru H4 the Bloodstone Series
also check out the Companion Level Modules CM1 Test of the Warlords was great.

if you don't think they are high enough.. go Masters Lvl or even Immortals.
 

Plane Sailing said:
I've got "Bastion of Broken Souls" but don't think it looks very good at all

I haven't run it either, but it's my #1 choice for when the party reaches those levels. IMO it seems very good, but it's much better if you have run previous adventures that feature the same dragon (or can adapt it at least).
 

I'm getting ready to convert Isle of the Ape (kaiju/monster island style in prep for Kong) and Paladin in Hell (already has Balors and Pit Fiends plus Geryon). The fight with Zuggtmoy in ToEE will be high level/epic as well.
 

DaveMage said:
Outside of the ones mentioned, there's Hellstone Deep from Monkeygod (levels 18-20).

Dungeon Magazine probably has some that fit your bill as well - and I think there's a Dungeon Index in a thread around here somewhere...

I'll second Hellstone Deep. Very nice and well priced.

Pinotage
 

I believe dungeon has a few like the "Raising of Redwall"- i believe almost every other issue, if not all of them, have one very high level adventure. Outside of that, as others mentioned- there are the following:

Hellstone deep (monkeygod)18th lvl, also available as a PDF
Black Ice Well(Monkeygod) 18th lvl, probably one of the best high level adventures.
Demon gods fane(Malhavoc) 15th level...very challenging
The latter part of Necropolis by GG put out by necromancer
Crypt of the Devil Lich (Goodman) 15th and up

All of these are available as PDFs.
 

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