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<blockquote data-quote="epogue" data-source="post: 7088445" data-attributes="member: 6862861"><p>Are there existing stance stability rules?</p><p></p><p>looking at the extendable stock stance size modification was a logical extension for AC stability modification to attack seemed a logical extension of that line of thought a Kneel reduces your size AC but you have no Dex bonus+1 stability bonus to attack for prone your size AC is reduced by two all prone rules apply+2 stability bonus to attack and a rest would add +1 stability bonus to attack.</p><p></p><p>Is there any sort of aiming rules in I am over looking? </p><p></p><p>it would makes sense to sacrificing An tack to adds a +1 first shot only word a given individual for that round if the enemy is slain by another the attack is wasted </p><p>makes since if you aim rather and gain some bonus for it rather than shoot and hope with a blaster I am passing on a average 30 points for 3rnd burst fire for a +1 bonus to hit with no damage bonus seems it would not be unbalancing if any thing it would seem to favor the house as the overall damage potential is reduced </p><p></p><p></p><p>A like a sniper only takes one shot so the multiple shots are useless to him</p><p></p><p>In field example a individual has 8 attacks target A one attack is sacrificed giving a +1 target B seems to be particularly tough so you sacrifice two attacks for a +2 leaving 3 attacks the remainder of the targets are easy</p><p></p><p>as you can se it is still useful on the general field</p><p></p><p>Some things seem to make sense but I can't find rules.</p></blockquote><p></p>
[QUOTE="epogue, post: 7088445, member: 6862861"] Are there existing stance stability rules? looking at the extendable stock stance size modification was a logical extension for AC stability modification to attack seemed a logical extension of that line of thought a Kneel reduces your size AC but you have no Dex bonus+1 stability bonus to attack for prone your size AC is reduced by two all prone rules apply+2 stability bonus to attack and a rest would add +1 stability bonus to attack. Is there any sort of aiming rules in I am over looking? it would makes sense to sacrificing An tack to adds a +1 first shot only word a given individual for that round if the enemy is slain by another the attack is wasted makes since if you aim rather and gain some bonus for it rather than shoot and hope with a blaster I am passing on a average 30 points for 3rnd burst fire for a +1 bonus to hit with no damage bonus seems it would not be unbalancing if any thing it would seem to favor the house as the overall damage potential is reduced A like a sniper only takes one shot so the multiple shots are useless to him In field example a individual has 8 attacks target A one attack is sacrificed giving a +1 target B seems to be particularly tough so you sacrifice two attacks for a +2 leaving 3 attacks the remainder of the targets are easy as you can se it is still useful on the general field Some things seem to make sense but I can't find rules. [/QUOTE]
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