Reaper's Strike and Ongoing damage, how does it work?

Stalker0

Legend
Reaper's Strike deals damage when an opponent adjacent to you starts their turn. RS also does ongoing damage.

How does it work?

Option A
1) Opponent starts its turn, RS kicks in, deals damage and puts ongoing damage on the enemy. Since its the beginning of the opponent's turn, he takes the ongoing damage.

Option B.

1) Opponent starts its turn, RS kicks and deals damage. Next round on the opponent's turn, the ongoing damage kicks in.
 

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Do you mean reaper's stance (fighter 25)?

It's option B .. p268

Ongoing Damage
Regeneration
Other Effects <-- This is when reaper's stance happens.
End Effects
 

Do you mean reaper's stance (fighter 25)?

It's option B .. p268

Ongoing Damage
Regeneration
Other Effects <-- This is when reaper's stance happens.
End Effects

That's a bulleted list, not an ordered list. THose are all points that apply to the Start Of Your Turn, but they don't necessarily happen in that order. (Note that you left of the last bullet point, where you take no actions at the start of your turn. This is not something that occurs after regeneration, for example... it is just a feature of the Start Of Your Turn.)

The CS responses have suggested that the person whose turn it is can choose which order these things occur during this phase.

So for example, a character with Regneration 5 who is taking ongoing damage 5 is at maximum hit points. He chooses to take the damage before the Regeneration happens, so he loses 5 hit points then gets them back. If he took the other order, he would gain no hit points (since he's at max), and then lose 5, ending up 5 points down.

On the other hand, if he has only three hit points remaining, he'll choose to Regenerate before taking the damage. If he chooses otherwise, he will lose 5 hit points, fall unconscious, and Regeneration will fail to function.

In the example in this thread, the character will choose to take his ongoing damage before Reaper's Stance kicks in, to avoid the double-whack.

-Hyp.
 

In the example in this thread, the character will choose to take his ongoing damage before Reaper's Stance kicks in, to avoid the double-whack.
A character can choose the order, but I don't think that it can skip steps. If he has ongoing damage he must take it before completing his start of turn phase.
 

A character can choose the order, but I don't think that it can skip steps. If he has ongoing damage he must take it before completing his start of turn phase.

Right, but he's resolving the "take ongoing damage" step before he resolves the "other effects of powers" step. When he resolves the "take ongoing damage" step, he doesn't have any ongoing damage. It's not until after the "other effects" of Reaper's Stance are resolved that he has any ongoing damage, which he will take the next time he resolves a "take ongoing damage" step next round.

He hasn't skipped any steps; he just ordered them advantageously.

-Hyp.
 

Right, but he's resolving the "take ongoing damage" step before he resolves the "other effects of powers" step. When he resolves the "take ongoing damage" step, he doesn't have any ongoing damage. It's not until after the "other effects" of Reaper's Stance are resolved that he has any ongoing damage, which he will take the next time he resolves a "take ongoing damage" step next round.

He hasn't skipped any steps; he just ordered them advantageously.
It is certainly possible that this is how things should be, but I'm not certain. it is also possible that each ongoing damage must be resolved separately, therefore the character must take care of all of them before completing its start of turn, including those he just gained.
 

Right, but he's resolving the "take ongoing damage" step before he resolves the "other effects of powers" step. When he resolves the "take ongoing damage" step, he doesn't have any ongoing damage. It's not until after the "other effects" of Reaper's Stance are resolved that he has any ongoing damage, which he will take the next time he resolves a "take ongoing damage" step next round.

He hasn't skipped any steps; he just ordered them advantageously.

-Hyp.

Hmm ... interesting.
What if there are multiple effects in each step?
Do you reckon ordering can include going back & forth between steps for maximum advantage, or does the entire step have to resolve?
 



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