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Red/Blue Mage idea
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<blockquote data-quote="Dog Moon" data-source="post: 4374996" data-attributes="member: 23023"><p>If you're only copying physical manuevers of enemies, then I would say Martial would be fine, but if you mean to copy virtually every ability, you'll need to cover the supernatural/magical powers as well, so I would say Arcane would be MUCH more appropriate.</p><p></p><p>Those don't really seem to cover the Blue Mage well, IMO. The BM didn't just copy the maneuvers, but he actually LEARNED them, meaning once it was used on him [as it went in the games], he knew how to use it back whenever he wanted after that. Essentially, he added that power to his own repetoire.</p><p></p><p>To duplicate this ability in dnd still seems tricky. Maybe he has a limited number of original powers, basic attacks, a couple of powers designed to duplicate a power temporarily when used by an ally, and perhaps a few utility powers to mutate your body to grant yourself monster-like appearance or appendages [depending on how you want the class to be done]. Going into the class knowing that you would only have a few abilities to choose from would shortly be negated by the fact that eventually, you would learn those from monsters.</p><p></p><p>To do this, I imagine you would only be able to use 1 daily at 1st level, but you wouldn't choose a single daily power, but would use one when the time came from those you know, sort of similar to that of a Wizard.</p><p></p><p>In order to appropriately create the class, I think you would nead to go through the MM and create a list of powers and mark down what level they would be [and if they're daily or encounter] for each of them so when you learn them, you can quickly mark down you know it.</p><p></p><p>A problem I can think of offhand is this: Using all monster abilities, you're going to cover the entire spectrum of the ability scores. Maybe this is a balancing factor of the class cause eventually, you'll know a lot of powers. Perhaps you could add in stances as Utility Powers to mitigate that at least slightly, like Leopard Reflexes stance would increase your Dex so when you use Dex-based Powers, it'll be worth using them even if you previously had like a 10 Dex.</p><p></p><p>Take from my ramblings what you will, Ziegander, if anything. I'll be thinking about this later in more length, but these are my initial thoughts.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 4374996, member: 23023"] If you're only copying physical manuevers of enemies, then I would say Martial would be fine, but if you mean to copy virtually every ability, you'll need to cover the supernatural/magical powers as well, so I would say Arcane would be MUCH more appropriate. Those don't really seem to cover the Blue Mage well, IMO. The BM didn't just copy the maneuvers, but he actually LEARNED them, meaning once it was used on him [as it went in the games], he knew how to use it back whenever he wanted after that. Essentially, he added that power to his own repetoire. To duplicate this ability in dnd still seems tricky. Maybe he has a limited number of original powers, basic attacks, a couple of powers designed to duplicate a power temporarily when used by an ally, and perhaps a few utility powers to mutate your body to grant yourself monster-like appearance or appendages [depending on how you want the class to be done]. Going into the class knowing that you would only have a few abilities to choose from would shortly be negated by the fact that eventually, you would learn those from monsters. To do this, I imagine you would only be able to use 1 daily at 1st level, but you wouldn't choose a single daily power, but would use one when the time came from those you know, sort of similar to that of a Wizard. In order to appropriately create the class, I think you would nead to go through the MM and create a list of powers and mark down what level they would be [and if they're daily or encounter] for each of them so when you learn them, you can quickly mark down you know it. A problem I can think of offhand is this: Using all monster abilities, you're going to cover the entire spectrum of the ability scores. Maybe this is a balancing factor of the class cause eventually, you'll know a lot of powers. Perhaps you could add in stances as Utility Powers to mitigate that at least slightly, like Leopard Reflexes stance would increase your Dex so when you use Dex-based Powers, it'll be worth using them even if you previously had like a 10 Dex. Take from my ramblings what you will, Ziegander, if anything. I'll be thinking about this later in more length, but these are my initial thoughts. [/QUOTE]
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