Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Red/Blue Mage idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riposte" data-source="post: 4376101" data-attributes="member: 69028"><p>I can't mechanically give you a hand, but...</p><p></p><p>Bard of 3e DnD basically was equivalent to a Red Mage. While the Bard was still a Bard, every thing else about it fit the Red Mage perfectly. I imagine 4e being no different. It's likely to be a Arcane Leader, which works with the Red Mage fine. You can try editing the more Bard-like features(or just call them spells).</p><p></p><p></p><p>Blue Mage is an interesting concept in 4e. Once I saw the power and monster system I knew it had potential for such a class. I don't see it being as simple as creating an overlaying power template. I think for balance's sake you'll need to convert individual monster powers into "spells". Probably one per popular monster/monster family, or maybe a little more limited.</p><p></p><p>As for power source and "lore". I believe your best bet would be to borrow from what I would say is the most fleshed out and interesting version of the Blue Mage: Final Fantasy XI's(Yes, the MMO one). I'll post a summery and a link.</p><p></p><p>The Near East Empire is really into Alchemy and messing with stuff they shouldn't mess with in search of military power. Creating new monsters/chimeras and doing science thats so maddening it opens the gates to hell, and all that jazz. When the monsters they create turn on them, they create Blue Magic in order to combat it. At first it's trial and error(end up creating Soulflayers - Mindflayers with Wizards of the Coast licensing problems), but finally they begin binding the souls of monsters with the one's own soul.</p><p></p><p>People give up their humanity for this great power. And they die a lot. The strain of mimicking a monster with a human's body and soul causes a lot of injury. And if the primal power of the beasts overtake them, they turn into monsters(like Soulflayers) themselves. The Immortal Lions are the Imperial Guard and pretty make up most of the Blue Mages. They die... a lot. Though, an important character within that group can't die at all because he absorbed too much undead. He's a jerk.</p><p></p><p><a href="http://www.playonline.com/pcd/topics/ff11us/detail/424/detail.html" target="_blank">http://www.playonline.com/pcd/topics/ff11us/detail/424/detail.html</a></p><p></p><p>Anyway, if you based it on this, the power source would be a bit tricky. I want to say Primal, but Arcane works too. It really depends on how you look at it. I would say this incarnation of Blue Mage is more shamanic than magical, so that's something to consider.</p><p></p><p>I hope this helps.</p></blockquote><p></p>
[QUOTE="Riposte, post: 4376101, member: 69028"] I can't mechanically give you a hand, but... Bard of 3e DnD basically was equivalent to a Red Mage. While the Bard was still a Bard, every thing else about it fit the Red Mage perfectly. I imagine 4e being no different. It's likely to be a Arcane Leader, which works with the Red Mage fine. You can try editing the more Bard-like features(or just call them spells). Blue Mage is an interesting concept in 4e. Once I saw the power and monster system I knew it had potential for such a class. I don't see it being as simple as creating an overlaying power template. I think for balance's sake you'll need to convert individual monster powers into "spells". Probably one per popular monster/monster family, or maybe a little more limited. As for power source and "lore". I believe your best bet would be to borrow from what I would say is the most fleshed out and interesting version of the Blue Mage: Final Fantasy XI's(Yes, the MMO one). I'll post a summery and a link. The Near East Empire is really into Alchemy and messing with stuff they shouldn't mess with in search of military power. Creating new monsters/chimeras and doing science thats so maddening it opens the gates to hell, and all that jazz. When the monsters they create turn on them, they create Blue Magic in order to combat it. At first it's trial and error(end up creating Soulflayers - Mindflayers with Wizards of the Coast licensing problems), but finally they begin binding the souls of monsters with the one's own soul. People give up their humanity for this great power. And they die a lot. The strain of mimicking a monster with a human's body and soul causes a lot of injury. And if the primal power of the beasts overtake them, they turn into monsters(like Soulflayers) themselves. The Immortal Lions are the Imperial Guard and pretty make up most of the Blue Mages. They die... a lot. Though, an important character within that group can't die at all because he absorbed too much undead. He's a jerk. [url]http://www.playonline.com/pcd/topics/ff11us/detail/424/detail.html[/url] Anyway, if you based it on this, the power source would be a bit tricky. I want to say Primal, but Arcane works too. It really depends on how you look at it. I would say this incarnation of Blue Mage is more shamanic than magical, so that's something to consider. I hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Red/Blue Mage idea
Top