Remember adventure games?

I had a few of those games growing up. King's Quest V was the first one I bought for myself and had a good time with it. One of my favorites was the Star Trek 25th Anniversay computer game that was released in 1992. It had the CD-ROM version with the cool music and voice actors. And now we're 34 years beyond the 25th anniversary. Time flies.
I first played Kings Quest V when it got released on the nes.
 

log in or register to remove this ad


I played all those Sierra games and Lucas arts ones too. Great times!
2JqFxZ.gif
https://i.*****.com/PjZBeiT.gif
The_Dig_Cover.gif
sorry maniac mansion GIF
 

Likewise. PDFs and images and pop ups are useful for sure, but not at all in the same way as a physical object that could be handled, unrolled, opened, unfolded, smelled, used, or the like.

Even reaching behind me to pull out a map that I had made and plotted on large format paper was in of itself a thrill. When one of those came out, the players knew something big was about to happen. :)
On the converse, it's very easy to share images online. I remember having to show players pages with my hands covering the surrounding text, or having to print it out separately.
 


One of my first text adventure game experiences were the Eamon series by Donald Brown (decades later I had the pleasure of playing with him in a pick up group in the MMO City of Heroes). Eamon was like a D&D adventure, your character had stats and collected treasure and could be transferred between adventures. The original disks came with some tools for making your own, so it inspired me to learn Basic computer programming.

My all time favorite Sierra game series were Quest for Glory, which shared some elements of a transferable character and rpg stats with Eamon.
 

I am of the generation where text adventures were big. I remember seeing Colossal Adventure for the first time on a Mac, so probably around ‘79 or maybe ‘80. Certainly before I had gotten into gaming through Fighting Fantasy books.

A stand-out game for me is Twin Kingdom Valley, on the Commodore 64. One of its innovations was that NPCs could move around rather than being tied to specific locations. This was amazing at the time!

Also amazingly, I remember Twin Kingdom Valley being ported to a Nokia ‘feature phone’ through a Java implementation, sometime in the mid-2000s.
 

Ah, I remember getting Zork. I played a lot of text-based adventure games, less graphical ones once those became available. Not none, but I devoured the text-based ones from Infocom and other makers, while I had more of a passing interest once they became graphical. Considering that I'm a very visual person it's odd in retrospect, but things like noticing the right little detail in a scene held my interest a lot less.
 



Recent & Upcoming Releases

Remove ads

Top