Sadrik
First Post
Removing roles from the character classes, how would you do it? Which classes would be easy and which would be difficult.
This is mostly a brain exercise so I don't want the naysayers chiming in on the thread.
In previous editions, everyone was essentially a "striker" and to a lesser extent a "buffer" that helped the strikers. Then you further had a differences between a striker who could stand up in a fight and one that would prefer ranged attacks or flanking attacks. The one that could stand up in a fight became the defender role and the one who attacked at range became the striker role. Both types in previous editions tried to deal a lot of damage.
The following is a list of all the classes for us to easily copy paste in the thread.
Defender
Fighter
Paladin
Swordmage
Warden
Leader
Cleric
Warlord
Bard
Shaman
Controller
Wizard
Druid
Invoker
Striker
Ranger
Rogue
Warlock
Avenger
Barbarian
Sorcerer
So what purpose would this serve? Shrinking characters back to their non-designer-designed role and letting the player select their role is the goal. For instance, if you wanted to play a class in a non-traditional role you could then add a role back on top. So that is the second step to this, I would like to create general roles for all the classes. So where a fighter's traditional role is defender the player might select a different role for their character say "striker".
So putting it all together, strip out character roles from the character classes (which would be their class features and at-will powers?), then add back role options for classes, in the form of class features and at-will powers.
I know this may not create the opti-max defender or striker or whatever the idea here is to give the players design options for constructing their character by selecting the class and fluff they want and tacking on the role and mechanics they want.
This is mostly a brain exercise so I don't want the naysayers chiming in on the thread.
In previous editions, everyone was essentially a "striker" and to a lesser extent a "buffer" that helped the strikers. Then you further had a differences between a striker who could stand up in a fight and one that would prefer ranged attacks or flanking attacks. The one that could stand up in a fight became the defender role and the one who attacked at range became the striker role. Both types in previous editions tried to deal a lot of damage.
The following is a list of all the classes for us to easily copy paste in the thread.
Defender
Fighter
Paladin
Swordmage
Warden
Leader
Cleric
Warlord
Bard
Shaman
Controller
Wizard
Druid
Invoker
Striker
Ranger
Rogue
Warlock
Avenger
Barbarian
Sorcerer
So what purpose would this serve? Shrinking characters back to their non-designer-designed role and letting the player select their role is the goal. For instance, if you wanted to play a class in a non-traditional role you could then add a role back on top. So that is the second step to this, I would like to create general roles for all the classes. So where a fighter's traditional role is defender the player might select a different role for their character say "striker".
So putting it all together, strip out character roles from the character classes (which would be their class features and at-will powers?), then add back role options for classes, in the form of class features and at-will powers.
I know this may not create the opti-max defender or striker or whatever the idea here is to give the players design options for constructing their character by selecting the class and fluff they want and tacking on the role and mechanics they want.