Replacing Brew Potion

Comicguy68

First Post
I've gotten kind of tired of Potions. It seems that there are potions for everything and almost anybody can make them. I just recently got "Spells & Spellcraft" and they have a feat "Craft Glyph Eggs" that seems to be almost like Brew Potion except you create an egg with a spell in it. I know that I also read variants to replace potions (tiles, etc) and I can't remember where. Masters of the Wild have Infusions (which I think is a great alternative for Druids) which are plants with spells attached to them.

Does anyone know of any others or use any others?

Thanks.
 

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Comicguy68 said:
I know that I also read variants to replace potions (tiles, etc) and I can't remember where.

Complete arcane, if I recall correctly.

Comicguy68 said:
Does anyone know of any others or use any others?
Thanks.

Craft skull talisman, from Frostburn, lets you craft "potions" of up to 9th level spells.
 


Well, Arcana Evolved simply replaces "Brew Potion" with "Craft Single Use Item" (and "Scribe Scroll" with "Craft Spell Completion Item", and so on), allowing the crafter to use whatever physical object he or she wants. This has lead to a giant pile of interesting ideas for potion replacements, many of which are compiled in this article at The Diamond Throne. Great idea, in my opinion. No need to use different feats to create items that are mechanically the same.
 

GreatLemur said:
Well, Arcana Evolved simply replaces "Brew Potion" with "Craft Single Use Item" (and "Scribe Scroll" with "Craft Spell Completion Item", and so on), allowing the crafter to use whatever physical object he or she wants. This has lead to a giant pile of interesting ideas for potion replacements, many of which are compiled in this article at The Diamond Throne. Great idea, in my opinion. No need to use different feats to create items that are mechanically the same.

It started with Arcana Unearthed and it opened a whole new world for us. We created small glass rods that when snapped in half imparted Invisibility. Brittle clay "grenades" that released the spell glitterdust, etc. Lots of options, lots of flavor. We even created items that had a slightly reduced cost by adding "side effects" such as a thorn that you jabbed into yourself inflicting 1 hp of damage, but granting Natural Armor +1 (2 hps for +2, 4 hps for +3, etc.). There was no going back after that.
 

bladesong said:
It started with Arcana Unearthed and it opened a whole new world for us. We created small glass rods that when snapped in half imparted Invisibility. Brittle clay "grenades" that released the spell glitterdust, etc. Lots of options, lots of flavor. We even created items that had a slightly reduced cost by adding "side effects" such as a thorn that you jabbed into yourself inflicting 1 hp of damage, but granting Natural Armor +1 (2 hps for +2, 4 hps for +3, etc.). There was no going back after that.
Completely awesome. That's exactly the sort of thing I always figured that magic item revision ought to lead to. Personally, I'm rather partial to the idea of stamped clay seals worn over the chest, that are smashed with a fist in an emergency to activate some kind of protective spell, like Shield or Mage Armor.

The possibilies inherant in non-scroll spell completion items are pretty great, too. I never really dug the idea of scrolls that faded away once they were cast, and were ridiculously laborious to transcribe into a spellbook. But if instead it's a pre-prepared almost-spell cast into a pebble or a small metal bar or something, then I can rationalize how the spell inside would be cast and thus expended by a single use, and how transcribing the spell into a book would take long hours of analysis and Spellcraft use.
 

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