HARP was never intended to be any sort of "RM Lite", nor do I consider it to be such. It is a lighter system than RM, and it is based on many of the core concepts from RM, but many of those core concepts were rethought and redesigned from the ground up. HARP was designed to be as compatible as possible with RM, though.TheGM said:Okay, maybe we should take this offline, but why does HARP feel like a poorly done "RM Light"? (poorly done as in "not light", not poorly done as in "sucks") Is this by design?
What we wanted was a system that belonged to ICE/Rolemaster family of games, yet at the same time was its own independent system. One with less overhead, and less "baggage" than RM had acquired over the years.
If folks liked HARP, they could stay with it and enjoy it. If they wanted something with more detail, they could then move on up to Rolemaster, and there would not be much of a learning curve in doing so.
All in all, I think that we met all of the design goals that we had for HARP, and that we turned out a pretty good game. It is not perfect, mind you, but then again, neither is ANY other system.