One of the few things that I like about 4e is how they removed most of the nonbiological aspects of race and made them into feats. It's something that I wanted to see for 3e. Accordingly, I've made a list of features that I would like to see retained and a second for those I'd like to see handled via feats.
So, how would you balance the races accordingly (including adding features)? How would you build the racial feats (using existing 3e feats is perfectly fine).
Dwarf
Retains:
- +2 con, -2 Cha
- Darkvision
- Poison Resistance: +2 to Saves vs. Poison
- Spell Resistance: +2 to Saves vs. spells and spell like effects.
- Stability
Become Feats
- Stonecunning
- +1 race bonus vs. orcs and goblinoids
- +4 dodge bonus vs giants
- +2 bonus to appraise
- +2 craft check bonus to checks related to stonework and metalwork
Elf
Retains
- +2 Dex- Con
- Lowlight vision
- immunity to sleep
- +2 bonus vs enchantment spells and effects
- Keen Senses: +2 spot, listen, search
Feats:
- Elven Weapon Proficiency
Gnome
Retain
- +2 Con, -2 Str
- Small size
- 20ft base speed
- Low light vision
- Keen Ears: +2 racial bonus to listen checks
Feats
+2 bonus to craft (alchemy) checks
+1 racial bonus to attack rolls vs kobolds and goblinoids
+4 dodge bonus vs giants
Illusion familiarity: +2 save bonus vs. illusions
+ Illusion Training: Casting spells
Half Elf
Retain:
Low light vision
+2 vs enchantment spells and effects
immunity to sleep
Keen Senses: +1 bonus to listen, search and spot
Elven blood
Feat
+2 diplomacy and gather info
Half orc
+2 Str -2 Int -2 Cha
Darkvision
Orc blood
Halfling
Retain:
+2 Dex, - 2 Str
small size
base speed 20ft
+1 racial bonus on saving throws
+2 morale bonus vs feat
Keen Ears: +2 to listen checks
Feats:
- Good Aim: +1 w/ thrown weapons
- Atheltic and Surefooted: +2 climb, jump, move silent
So, how would you balance the races accordingly (including adding features)? How would you build the racial feats (using existing 3e feats is perfectly fine).
Dwarf
Retains:
- +2 con, -2 Cha
- Darkvision
- Poison Resistance: +2 to Saves vs. Poison
- Spell Resistance: +2 to Saves vs. spells and spell like effects.
- Stability
Become Feats
- Stonecunning
- +1 race bonus vs. orcs and goblinoids
- +4 dodge bonus vs giants
- +2 bonus to appraise
- +2 craft check bonus to checks related to stonework and metalwork
Elf
Retains
- +2 Dex- Con
- Lowlight vision
- immunity to sleep
- +2 bonus vs enchantment spells and effects
- Keen Senses: +2 spot, listen, search
Feats:
- Elven Weapon Proficiency
Gnome
Retain
- +2 Con, -2 Str
- Small size
- 20ft base speed
- Low light vision
- Keen Ears: +2 racial bonus to listen checks
Feats
+2 bonus to craft (alchemy) checks
+1 racial bonus to attack rolls vs kobolds and goblinoids
+4 dodge bonus vs giants
Illusion familiarity: +2 save bonus vs. illusions
+ Illusion Training: Casting spells
Half Elf
Retain:
Low light vision
+2 vs enchantment spells and effects
immunity to sleep
Keen Senses: +1 bonus to listen, search and spot
Elven blood
Feat
+2 diplomacy and gather info
Half orc
+2 Str -2 Int -2 Cha
Darkvision
Orc blood
Halfling
Retain:
+2 Dex, - 2 Str
small size
base speed 20ft
+1 racial bonus on saving throws
+2 morale bonus vs feat
Keen Ears: +2 to listen checks
Feats:
- Good Aim: +1 w/ thrown weapons
- Atheltic and Surefooted: +2 climb, jump, move silent