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Reworked melee Damage for divine beings, Siderials, Demiurges, Time Lords
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<blockquote data-quote="Beefermatic" data-source="post: 6228989" data-attributes="member: 6670757"><p>Sorry this is broken into two parts, computer is freaking out.</p><p></p><p>Anyway, Cosmic Might would instead turn the damage from 60d10 to 60d20, but if let's say he has 240 hit dice, he'd have a base damage cap per hit of 240d20. That said of course, that coupled with the brutal weapon specialization and weapon focus feats, and the crit multiplier feats and 3 weapon fighting makes it basically balanced with what an even levelled Caster Type will be able to dish out.</p><p></p><p>Demiurge's acquire:</p><p></p><p>"Trancendental Might"(ex): Demiurges deal d100s for base damage dice of melee, ranged weapon, and unarmed attacks.</p><p></p><p>And finally, Time Lords and Above gain:</p><p></p><p>"Omnific Might"(ex): Time Lords and above deal d1000s for base damage dice of all melee, ranged weapon, and unarmed attacks</p><p></p><p>So, the typical Time Lord would on average deal 1000d1000 base damage plus Str, plus God know what they've built up at this point. </p><p></p><p>Just curious about what you guys think. Also, I thought it might be cool to make these Divine/ Cosmic / etc abilities for those who want to get a leg up damage wise. Thanks for reading. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 6228989, member: 6670757"] Sorry this is broken into two parts, computer is freaking out. Anyway, Cosmic Might would instead turn the damage from 60d10 to 60d20, but if let's say he has 240 hit dice, he'd have a base damage cap per hit of 240d20. That said of course, that coupled with the brutal weapon specialization and weapon focus feats, and the crit multiplier feats and 3 weapon fighting makes it basically balanced with what an even levelled Caster Type will be able to dish out. Demiurge's acquire: "Trancendental Might"(ex): Demiurges deal d100s for base damage dice of melee, ranged weapon, and unarmed attacks. And finally, Time Lords and Above gain: "Omnific Might"(ex): Time Lords and above deal d1000s for base damage dice of all melee, ranged weapon, and unarmed attacks So, the typical Time Lord would on average deal 1000d1000 base damage plus Str, plus God know what they've built up at this point. Just curious about what you guys think. Also, I thought it might be cool to make these Divine/ Cosmic / etc abilities for those who want to get a leg up damage wise. Thanks for reading. :-) [/QUOTE]
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Reworked melee Damage for divine beings, Siderials, Demiurges, Time Lords
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