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<blockquote data-quote="jester47" data-source="post: 1906255" data-attributes="member: 2238"><p>I am not being imflamatory and anyone can do the realms anyway they want. But going off the original intent of Ed I have decided that Maztica and Kara Tur can well, fall into a bottomless pit that, should it have one, would have very nasty spikes on the bottom. See, Maztica got replaced with Necromancer Games world/Wilderlands/Blackmoor. Kara Tur got replaced with the Flanaess (greyhawk). It all fits together really well. </p><p></p><p>Al-Quadim is really well done. And I think it can stand on its own. Calimshan/Calimport provides the arabian knights lore well enough. But my frankenworld is so large, I am sure there might be a place to put AQ. </p><p></p><p>Still AQ would still work in its ussual place as a land where there are many desert islands and many storms. Thus preventing the curious grayhawkers from sailing to the shining south. But then again, it still might not be needed. </p><p></p><p>Since they said they are not going to do those three as they were never part of the original idea of the realms, I figure its best to to call them apocryphal 2e insanity. Being snobby that way I probably would not include them in 1e world, a place that can only contain settings that were originally 1e or settings that try to carry that feel... </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1906255, member: 2238"] I am not being imflamatory and anyone can do the realms anyway they want. But going off the original intent of Ed I have decided that Maztica and Kara Tur can well, fall into a bottomless pit that, should it have one, would have very nasty spikes on the bottom. See, Maztica got replaced with Necromancer Games world/Wilderlands/Blackmoor. Kara Tur got replaced with the Flanaess (greyhawk). It all fits together really well. Al-Quadim is really well done. And I think it can stand on its own. Calimshan/Calimport provides the arabian knights lore well enough. But my frankenworld is so large, I am sure there might be a place to put AQ. Still AQ would still work in its ussual place as a land where there are many desert islands and many storms. Thus preventing the curious grayhawkers from sailing to the shining south. But then again, it still might not be needed. Since they said they are not going to do those three as they were never part of the original idea of the realms, I figure its best to to call them apocryphal 2e insanity. Being snobby that way I probably would not include them in 1e world, a place that can only contain settings that were originally 1e or settings that try to carry that feel... Aaron. [/QUOTE]
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