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Rise of the Runelords vs. Curse of the Crimson Throne
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<blockquote data-quote="Mikaze" data-source="post: 4854550" data-attributes="member: 82965"><p>Runelords if you want a more traditional, sprawling high adventure campaign with smatterings of horror here and there, Crimson Throne for an urban campaign leaning more towards intrigue and conspiracy.</p><p> </p><p>They're both good at what they do, but[spoiler] you'll probably want to add some material throughout Runelords to build up the BBEG, some tips for which can be found in the GM Reference threads in the Runelords forum at Paizo's messageboard. [/spoiler] End spoiler.</p><p> </p><p>Crimson Throne will likely require the gamers to really invest themselves in the setting as well. [spoiler]The campaign traits in that AP's player's guide go a good ways towards that end, but you really need to get them involved in their city and get them attatched to it before you start. Otherwise there's not much reason for them to bolt as soon as things start. There's another problem for some players as well: It doesn't stay in the city all the way through, so if they're expecting a pure urban campaign they might be frustrated to be torn out of their element during the fourth and fifth volumes. I'M possibly going to run into this since my players have been establishing businesses in the city they want to see flourish.[/spoiler] End spoiler.</p><p> </p><p>Legacy of Fire is definitely a strong candidate though, but it's quite complete yet. One more volume to go, I believe. [spoiler]It's also the least "dark" of the APs so far. High adventure driven by a bit of romantic fantasy in the background. The setting is a nice change of pace from the usual scenery as well.[/spoiler] Personally, I can't help but push the first volume of Legacy.</p><p> </p><p>Second Darkness though? It's more "traditional" to a point. But I would hesitate to push it [spoiler]if you've already run a campaign for your players focusing on the drow, like ever.[/spoiler]</p></blockquote><p></p>
[QUOTE="Mikaze, post: 4854550, member: 82965"] Runelords if you want a more traditional, sprawling high adventure campaign with smatterings of horror here and there, Crimson Throne for an urban campaign leaning more towards intrigue and conspiracy. They're both good at what they do, but[spoiler] you'll probably want to add some material throughout Runelords to build up the BBEG, some tips for which can be found in the GM Reference threads in the Runelords forum at Paizo's messageboard. [/spoiler] End spoiler. Crimson Throne will likely require the gamers to really invest themselves in the setting as well. [spoiler]The campaign traits in that AP's player's guide go a good ways towards that end, but you really need to get them involved in their city and get them attatched to it before you start. Otherwise there's not much reason for them to bolt as soon as things start. There's another problem for some players as well: It doesn't stay in the city all the way through, so if they're expecting a pure urban campaign they might be frustrated to be torn out of their element during the fourth and fifth volumes. I'M possibly going to run into this since my players have been establishing businesses in the city they want to see flourish.[/spoiler] End spoiler. Legacy of Fire is definitely a strong candidate though, but it's quite complete yet. One more volume to go, I believe. [spoiler]It's also the least "dark" of the APs so far. High adventure driven by a bit of romantic fantasy in the background. The setting is a nice change of pace from the usual scenery as well.[/spoiler] Personally, I can't help but push the first volume of Legacy. Second Darkness though? It's more "traditional" to a point. But I would hesitate to push it [spoiler]if you've already run a campaign for your players focusing on the drow, like ever.[/spoiler] [/QUOTE]
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Rise of the Runelords vs. Curse of the Crimson Throne
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