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Rome, The Dark Ages, and Magic-Technology
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<blockquote data-quote="I'm A Banana" data-source="post: 2522755" data-attributes="member: 2067"><p>In another thread, it was said that the historical style that many D&D games aim for is something Lord-of-the-Rings/King Arthur kind of Dark Ages of Europe. </p><p></p><p>However, with the preponderance of magical reliability, popularity of magical items, and population of dangerous and horrific monsters that are "common-ish knowledge" amongst townsfolk, that the feel of the campaigns is more like Ancient Rome, with warriors, gladiators, nobles, monstrous beasts, foreign lands, polytheistic faith, and, ultimately, the wheels of economy greased not by a kingdom, but by an Empire.</p><p></p><p>So I've started a new thread to discuss it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This has some connection to older editions of D&D as well. Many of the criticisms of D&D3e seem to be levied at this level of "magical technology," at reliable spells, at frequent magic items, at common monsters that aren't mythic, but that are real. This ruin the feel of the game for some who appreciate the more Dark Ages feel of older editions.</p><p></p><p>By embracing the magical technology, it seems that 3e has also embraced an Age of Discovery, much like Rome at the height of Imperial conquests. This doesn't easily resonate with those who appreciate a more dark and mysterious world, where foul beasts and powerful magiks are rare and special.</p><p></p><p>Is this a significant divide in flavor between the editions? Is the "D&D Timeline" in an age of discovery and acceptance of magical technology? </p><p></p><p>Speculate and ponder away! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2522755, member: 2067"] In another thread, it was said that the historical style that many D&D games aim for is something Lord-of-the-Rings/King Arthur kind of Dark Ages of Europe. However, with the preponderance of magical reliability, popularity of magical items, and population of dangerous and horrific monsters that are "common-ish knowledge" amongst townsfolk, that the feel of the campaigns is more like Ancient Rome, with warriors, gladiators, nobles, monstrous beasts, foreign lands, polytheistic faith, and, ultimately, the wheels of economy greased not by a kingdom, but by an Empire. So I've started a new thread to discuss it. :) This has some connection to older editions of D&D as well. Many of the criticisms of D&D3e seem to be levied at this level of "magical technology," at reliable spells, at frequent magic items, at common monsters that aren't mythic, but that are real. This ruin the feel of the game for some who appreciate the more Dark Ages feel of older editions. By embracing the magical technology, it seems that 3e has also embraced an Age of Discovery, much like Rome at the height of Imperial conquests. This doesn't easily resonate with those who appreciate a more dark and mysterious world, where foul beasts and powerful magiks are rare and special. Is this a significant divide in flavor between the editions? Is the "D&D Timeline" in an age of discovery and acceptance of magical technology? Speculate and ponder away! :cool: [/QUOTE]
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