RPG Evolution: Launch Your Own RPG Company

Our Friday seminar marathon at Gen Con 2026 concluded where our second session left off: back at the Westin in Senate II for a 7:00 PM EDT slot.
Titled Launch Your Own RPG Company, this final panel under Mal and Tal Enterprises, LLC was built to demystify the backend business mechanics of independent publishing. We covered the practicalities of navigating open gaming licenses, setting financial benchmarks, establishing legal compliance, and creating sustainable reinvestment strategies based on our years of direct LLC operations.

On paper, the electronic registration roster once again showed a completely full, sold-out track. However, the physical attendance trended even leaner than our afternoon slots, with fewer than 15 to 20 participants clearing the physical queues into the room. Operating in the same tight, U-shaped seating configuration with no house A/V support, we flexed to the layout. I used my own laptop from a table to run the presentation. Despite the long hours and the smaller physical turnout, the compressed audience allowed us to run a much more interactive session. Our teenage support crew (both my kids attended too) distributed custom artist gifts for participant questions; we got a lot of really good ones!

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Laying the Legal and Administrative Foundation​

When starting an independent tabletop roleplaying game enterprise, creators often rush straight to game mechanics and art concepts while skipping the structural foundations that keep a business solvent. At Mal and Tal Enterprises, LLC, our operational blueprint begins with administrative hygiene: establishing legal compliance, separating personal and business finances, and selecting the right licensing frameworks. We discussed the value of registering a Limited Liability Company (LLC) and why it's important to have a financial advisor to manage taxes in the U.S.

Then came our most critical operational warning—a reality check born directly from hard-earned, first-hand experience: You still need to fild taxes in he U.S. even if your business hasn't made any money. It's easy to assume that if a venture is just getting off the ground had is operating at a loss, financial reporting can be sidelined until the business becomes profitable. It can't. Even with zero gross revenue, an independent LLC faces a lattice-work of financial obligations:
  • The Hobby Loss Trap: If you fail to demonstrate a clear 'intent to make a profit' through accounting, the IRS can reclassify your company as a hobby, retroactively dismantling your ability to deduct any of your production expenses (like art, writing, or editing costs) against other income.
  • Minimum State & Franchise Fees: Depending on your corporate state structure, LLCs are frequently subject to annual flat franchise taxes or baseline report filing fees simply for the right to exist, regardless of financial activity.
  • The Danger of Informational Penalties: Failing to file timely informational returns—even if zero tax is ultimately owed—can trigger compounding automated fines. 'Failure to file' and missing corporate disclosures carry steep penalties that do not care about a startup's cash flow.
This is precisely why bringing on a professional accountant or financial advisor isn't a luxury for when you 'become successful'—it is a requirement from day one. An expert tax advisor ensures your bookkeeping hygiene keeps your audit ironclad, structures your ongoing deductions properly, and shields your personal livelihood from regulatory oversight.

Strategic Growth​

There are essentially two ways to make a business profitable: you can either run a lean operation or focus on high-volume sales. While most people naturally direct their attention toward selling as much as possible, small businesses are frequently forced to run lean just to generate any profit at all. In practice, operating with this level of efficiency means that independent creators and small business owners must take on the majority of the operational workload themselves, handling nearly every task internally from day one. A central theme of our presentation was evaluating how an indie publisher scales within this environment.

The first path is Product Development Expansion. This strategy focuses on scaling up product complexity over time by hiring artists, cartographers, and layout designers to produce premium rulebooks. While this model can command much higher retail prices, it carries significant capital risk and often requires thousands of dollars in upfront investment before the business makes a single sale.

The second, more sustainable growth strategy for new creators is Disciplined Efficiency and Running Lean. By cutting overhead costs down to near zero, a publisher minimizes financial risk while steadily building a functional product catalog. Key practices for maintaining this ultra-lean overhead include handling all art, drafting, proofreading, and layout design entirely in-house. To be clear: it's always better to scale up and pay artists and writers, but for small companies just starting out, it might not be feasible to do so at first.

Launching products on a minimal budget—typically ranging from $0 to $500 in total initial spend—ensures that profit margins remain exceptionally high from the very first copy sold. By keeping expenses disciplined, every dollar earned from these initial sales can be funneled directly into a structured reinvestment strategy. This framework allows the publisher to gradually fund larger, more complex projects over time without taking on personal debt.

The Power of "The New"​

A crucial topic raised during our discussion was storefront visibility. Digital marketplaces such as DriveThruRPG, itch.io, and the DMs Guild rely on automated storefront algorithms designed to feature new content. When a new product drops, digital distribution platforms grant it higher visibility on front-page carousels and "New Releases" feeds. This algorithmic boost typically lasts between 7 to 14 days before organic impressions sharply decay.

Because algorithms prioritize novelty over existing backlist items, relying on a single major product release every two or three years leaves a publisher invisible for long stretches. To maintain consistent sales momentum, independent publishers must maintain a steady cadence of releases, feeding the algorithm with smaller, frequent products to keep the entire storefront active.

To support this release pipeline, marketing strategies must be equally agile. Rather than holding back an entire product for one launch announcement, indie publishers use content chunking to build sustained community engagement. Instead of marketing a 30-monster bestiary as a single static release, a creator can break the project down into micro-previews—sharing "a monster a day" across platforms like Bluesky, Reddit, or Mastodon.
  • Daily Micro-Teasers: Posting an individual monster stat block, a custom magic item, or an encounter map daily generates recurring touchpoints with potential buyers.
  • Community Feedback Loops: Daily reveals foster comment section interaction and peer feedback before the final PDF is compiled.
  • Improved Conversion Rates: By the time the full product launches, potential customers have already engaged with weeks of serial previews, significantly driving day-one conversion rates.

It's Not for Everyone​

The relaity is that launching a RPG company is a lot like launching any other company, but with smaller margins and more rules. A clear-eyed look at what works and what doesn't is critical for small businesses to make it past their first year; the advice we shared was advice we wished someone had told us when we launched: run lean, protect your margins, keep releases consistent, and leverage micro-content to build an audience. You can download the presentation for free at my Patreon.

Your Turn: What's your hard-earned advice for new TTRPG companies?
 

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Michael Tresca

Michael Tresca


I say this in all seriousness, @talien, did you promote the session as launching a "5e" company? From experience, I've found so many doors to con panels and such close off if you don't tie it to D&D somehow. People act as if your experience as a publisher is somehow less valuable if you don't ship out D&D stuff.

That trap of the IRS calling it a hobby is a poignant point to note. Thanks.

When it comes to taxes, it always frustrates me that I was originally told the reason capital gain taxes are so much smaller is because the stock market is so risky. So that implies the 1099 used by creatives, which taxes more, implies being a creative business is less risky that the stock market?

Of course the real reason is to encourage stock market involvement while being a creative business doesn't even register on the scale.
 

Really love this info. Pity about the attendance, though hopefully that means the people attending were able to get answers to all of their questions.
 

I say this in all seriousness, @talien, did you promote the session as launching a "5e" company? From experience, I've found so many doors to con panels and such close off if you don't tie it to D&D somehow. People act as if your experience as a publisher is somehow less valuable if you don't ship out D&D stuff.
I mean our company is a 5E company primarily, so it was implied, but not specifically/overtly (I think I linked to the listing so you can see). I agree though, and honestly my company is podcasting and health writing because my wife does most of that work under the company (I have a day job that keeps me very busy).
 


Perhaps it's perspective or a result of trying to keep the OP concise, but several times you seem to conflate Lean with Efficient. They are certainly not equivalent. A lean business, that runs with few people, does not mean it is an efficient one.

Lean Methodologies do imply efficiency, but only if you cut out those things that are not necessary and implement methods and practices (which given Lean Methodologies is generally for manufacturing, I'm not sure how they apply to publishing). And running lean (as you imply) is different than using lean methodologies. i.e. a "lean" publishing company with only one or two people/employees could easily take 5000 hours to produce an adventure, and that would not be efficient.

So, besides limiting hard costs, which would probably be achieved by restricting art, how else can an RPG company run efficiently?
 

I mean our company is a 5E company primarily, so it was implied, but not specifically/overtly (I think I linked to the listing so you can see).).
I hear you but I’ve noticed many gamers want things spelled out. The more you mention it, the more it probably helps.
 

So, besides limiting hard costs, which would probably be achieved by restricting art, how else can an RPG company run efficiently?
Define restricting?

There is so much great fantasy stock art as an example. It would be better to restrict your genre to traditional fantasy as compared to other genres to make the most of your art budget.

OTH: that’s a over saturated market.
 

Define restricting?

There is so much great fantasy stock art as an example. It would be better to restrict your genre to traditional fantasy as compared to other genres to make the most of your art budget.

OTH: that’s a over saturated market.
Restricting as meaning to limit the number of new art pieces commissioned for a product.

Yes there is tons of fantasy stock art, and even CC0 stuff. But using it is not efficient. I've done so in the past and to find good art that has a consistent art direction, applies to the product, and has not been over used is extremely time consuming. Spending a hundred hours to curate art is not efficient for a small publisher, and it cuts into them making a fair wage for themselves. After all, this discussion is about wise business decisions. Making a $1,000 on a product you spent 500 hours on is not a good way to run a business.
 

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