RPG Print News – Goodman Games, Exalted Funeral, and More

Dungeons & Dragons has adventures and a whole new setting in Trudvang. Lankhmar gets adventure support as well. There is more fantasy campaign world building advice from kobolds. A horror RPG is out with adventure support and all the extras and there is a journaling RPG about project management that fits in well as horror as well. Finally, a couple of options for hardcore fans for more unusual...

Dungeons & Dragons has adventures and a whole new setting in Trudvang. Lankhmar gets adventure support as well. There is more fantasy campaign world building advice from kobolds. A horror RPG is out with adventure support and all the extras and there is a journaling RPG about project management that fits in well as horror as well. Finally, a couple of options for hardcore fans for more unusual RPG options.

Note: RPG Print News covers new RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are only available directly to customers through kickstarter or as print on demand.

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Denizens of the Reed Maze | Mercy on the Day of the Eel by Goodman Games
  • SYSTEM: Dungeons & Dragons/DCC RPG Lankhmar
  • PRODUCT TYPE: softcover adventures
  • RETAIL PRICE: $10 each
  • DESCRIPTION: Denizens of the Reed Maze is a wilderness crawl adventure for 3rd level characters. A local patron encourages the PCs to investigate a recently aggressive band of frogfolk which have cut twisting passages through the tall reed grass to defend the route to their hill-top lair. Contains a swampy reed maze, a keyed frogfolk village, a ruined shrine, and several varieties of frogfolk. Mercy on the Day of the Eel is a level 2 adventure. A gang of would-be street legends has offended the master of the Lankhmar Thieves Guild and the verdict is death. However, the crime lord offers a reprieve if the PCs agree to undertake a tricky job: a heist where the stolen item must ultimately be returned to the mark without detection. What could go wrong?
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83 trudvang setting.JPG
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83 trudvang GM screen.JPG
83 trudvang character sheets.JPG

Trudvang Adventures Hero Companion | Setting Companion | Wildheart | Game Master Screen | Character Sheets by Riotminds
  • SYSTEM: Dungeons & Dragons
  • PRODUCT TYPE: hardcover supplements/softcover adventure/six-panel GM screen/20 two-sided character sheets
  • RETAIL PRICE: $55/$42/$20/$19/$8.50
  • DESCRIPTION: Trudvang Adventures 5E is a D&D world based on the mysterious and dark Nordic and Celtic sagas and myths. PCs are shapeshifters, dimwalkers, and blótkings who draw swords, weave magic, and call upon the mighty gods of thunder and death. The Hero Companion contains rules for character creation, spells, combat, and more for the realm of Trudvang. The Setting Companion is essential for Game Masters, with rules for traveling, hunting, information about the world of Trudvang, a bestiary, and more. The adventure Wildheart is the story of an enchanted forest that was once good, but got the taste of dragon blood and became dark and evil. Anyone can enter the forest, but no one leaves without paying a great tribute. It is a tale about old forgotten places, mysterious encounters, trolls and lindwurms and the first encounter with the great frost giant Blodughadda. Best suited for a group of four to six 3rd-5th level adventurers of varying archetypes. The Game Master Screen has GM tables on the inside and the frontside is filled with tables often used by players. The screen includes one map of Trudvang. The Character Sheets are printed on thick yellowish paper with fields for all necessary data to play a character of Trudvang Adventures 5E.

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The Kobold Guide to Worldbuilding Volume 2 by Kobold Press
  • SYSTEM: systemless fantasy
  • PRODUCT TYPE: softcover
  • RETAIL PRICE: $19.99
  • DESCRIPTION: Features practical essays and roadmaps for the intrepid worldbuilder to follow, this anthology shows how to: create a pantheon of gods, add technology into fantasy environment, build great settings, design a world in just 30 minutes, and leave space when building a world so the characters can help bring it alive.

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Shiver Core Book | The Cursed Library | Shiver - GM Screen | Archetype Dice Pack (14) | The Art of Shiver by Parable Games
  • SYSTEM: unique
  • PRODUCT TYPE: hardcover rulebooks/GM screen/14 dice/softcover
  • RETAIL PRICE: $49.99/$39.99/$19.99/$19.99/$25
  • DESCRIPTION: Shiver brings tales of the mysterious, the peculiar, and the strange to life. Inspired by a love of horror films, cult classic movies and pulp TV shows, it an easy to learn game system with a focus on storytelling. PCs take on the role of archetypal characters from any story, time, and place to uncover the dark truths that lurk in the shadows of the world, unmask the villains, and try not to die. The Cursed Library includes new stories such as: All Hallow's Eve. The PCs play intrepid 1980s teens who pick out costumes and investigate the abandoned house that sits above their town on Halloween night. Inspired by Stranger Things and Stephen King. The Lost Ship: A military research vessel disappears in the arctic circle without a trace. The PCs are military specialists tasked with finding the ship, recovering the research, and finding out what dark fate has befallen the crew. A love letter to John Carpenter’s The Thing. The GM Screen allows a GM to operate the puppet strings in secret. Also has a built in tracker for the Doom Clock. The Archetype Dice Pack has 10 skill dice and four talent dice, enough for one player. The Art of Shiver contains concepts, drafts and art some of which was not included in the main books. An insight into the creation of the worlds of Shiver and its art.

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Hope is Not a Plan by Exalted Funeral
  • SYSTEM: solo journaling
  • PRODUCT TYPE: hardcover supplements
  • RETAIL PRICE: $14
  • DESCRIPTION: A solo journaling game of conflicting responsibilities. Your character is entrusted with millions of dollars of other people's money. You have to both please the client and turn a profit. You also have to balance co-workers needs, family life, and your own needs. Damn, is this an RPG or a diary?! You write your character’s actions in a journal. Your tools include a deck of cards, a 6-sided die, and a tumbling block tower. The tower is your capacity to handle stress and keep the project tasks straight. The die is how many cards to draw a turn. The cards point to writing prompts of events that come up (some cause you to pull from the block tower). If the tower falls before you deliver the project, you lose. Each time you start again, you can remove a card you hate from the deck (you get better at projects with experience making it easier to win). Okay, that last part is pretty slick. I like that Noble Knight considers this one a horror game. Me too.
Hard Core Fan Options:
 

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Charles Dunwoody

Charles Dunwoody

TerraDave

5ever, or until 2024
Hard Core Fan Options: not as good as this other stuff, but you might be interested?

I am not saying you are wrong...
 


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