RPG Print News – Call of Cthulhu, MÖRK BORG, and More

Call of Cthulhu, RuneQuest, MÖRK BORG, D&D, Tales of the Valient, ECO MOFOS!!, and Marvel Multiverse RPG all get supplements. There are also dice sets with an extra d20 included.
Call of Cthulhu heads for 1980s Japan while RuneQuest brings new cults for PCs to join and oppose. Dungeons & Dragons gets a floating tavern in the sky. There is also a hex crawl in a bag for any RPG, new dice with an extra d20, and adventures for Tales of the Valiant. The hex theme continues with adventures for both MÖRK BORG and ECO MOFOS!!. Finally, Marvel Multiverse RPG gets a starter set which takes place on Planet Hulk.

Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.

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The Sutra of Pale Leaves - Twin Suns Rising | Cults of RuneQuest: The Gods of Fire & Sky by Chaosium
  • SYSTEM: Call of Cthulhu/RuneQuest
  • PRODUCT TYPE: hardcover supplements
  • RETAIL PRICE: $42.99/$39.99
  • DESCRIPTION: The Sutra of Pale Leaves includes three adventures set in 1980s Japan. The Sutra of Pale Leaves has resurfaced which induces insidious effects. The generations are at odds, yakuza gangs prey on victims, and the traditional world is at war with modernity. Ancient creeds, gods, and spirits vie to keep their toe-hold in this new world of capitalist opportunity. Overworked and overwhelmed humans turn in desperation to spiritual organizations that promise release and new meaning such as the Prince of Pale Leaves. The King in Yellow—in his guise as the Prince of Pale Leaves—is here to help. Those who cry out to him lose their minds and souls, but the results for the rest of the world are even worse. Includes a comprehensive guide to the Sutra of Pale Leaves itself, the cults associated with the Yellow King, and an array of new Mythos monsters. Cults of RuneQuest: The Gods of Fire & Sky include the mightiest sun god, Yelm and Shargash, the god of war and destruction along with other deities of the high heavens and the flames beneath the earth. Rules for 13 brand new cults detail skills, passions, spirit magic, and Rune magic each cult offers along with the unique organization, history, and nature of each cult. the unique organization, history, and nature of each cult. PCs can grow into a God-talker, Rune Priestess, or even a mighty Sun Lord. Combine with other Cults of RuneQuest books to create a PC belonging to multiple cults. Also covers the history and genealogy of the solar pantheon.
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Boreal Frostlands by Exalted Funeral
  • SYSTEM: systemless
  • PRODUCT TYPE: hexes for a hexcrawl in a bag
  • RETAIL PRICE: $40
  • DESCRIPTION: The Frostlands, a vast northern icescape, are dotted with ruins, temples both old and new, strange sightings, and formidable beings bound in the permafrost aching for a thaw. Floating in the ice floes at the top of the world, is Iceberg City which is filled with notorious factions. Comes with: 40 punch-out double-sided cardboard hexes, a GM screen including encounter tables, hex-descriptions, optional rules, random tables, a mini-adventure, details on the Iceberg City along with a poster also depicting the Permafrost Drilling Platform, cloth bag, and two pamphlet dungeon modules expanding on locations found in the hexes
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The Wandering Tavern by HOMIEandTheDUDE
  • SYSTEM: d20 fantasy/Dungeons & Dragons 2024 Edition
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $59.99
  • DESCRIPTION: An immense soaring city with 15 battle maps that detail its every nook and cranny occupied by a wide range of unique NPC patrons and staff. Includes new magical items to protect PCs who find them from the twisted Spirits stalking the halls. If the PCs want to escape, they can glide through uncharted skies on Zephyrs constructed from a plethora of brand-new Parts and Stations. Includes plot hooks, mysteries, threats, and more. 100% Human created with absolutely NO A.I. involvement.
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More Prepared! by Kobold Press
  • SYSTEM: Tales of the Valiant
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $39.99
  • DESCRIPTION: Featuring 30 low-prep, one-shot adventures for levels one to 15. PCs might: rescue survivors in the heart of a malfunctioning magical prison, ride the rapids through a subterranean warzone, save a wedding from a crashing bronze dragon, and more.
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Empire of Hatred by Space Penguin Ink
  • SYSTEM: MÖRK BORG
  • PRODUCT TYPE: softcover hexcrawl adventure
  • RETAIL PRICE: $15
  • DESCRIPTION: A black metal hexcrawl adventure. The PCs trek across the blighted frontier of a holy empire, reckoning with beasts, plague, and heretics. If they survive the journey, no good thing awaits, only cruelty, madness, and the divine secrets of the heavens. Includes a map of over 300 keyed locations.
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The Hexed Wastes by The Lost Bay Studio
  • SYSTEM: ECO MOFOS!!
  • PRODUCT TYPE: booklet adventure
  • RETAIL PRICE: $15
  • DESCRIPTION: This is a two-part adventure that begins at the deepest level of a ruined bunker, as the forces of the seer Bronabus close in on the PCs' hideout. The nasty old seer angry that the PCs stole his orbs. The PCs fight Bronabus's forces as well as the other residents of the bunker as they go. If they escape, they must forge ahead through the twisting cursed wasteland in the hopes that they find their home before Bronabus catches up to them.
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Marvel Multiverse RPG: Starter Set - Escape From Planet Hulk by CMON
  • SYSTEM: Marvel Multiverse RPG
  • PRODUCT TYPE: box set
  • RETAIL PRICE: $34.99
  • DESCRIPTION: Includes a condensed ruleset and six PC superheroes like Captain American and Miles Morales Spider-Man, along with power references, double-sided maps, 49 tokens, six standees and three dice. In the included adventure booklet, the PCs seek to escape from the depths of Planet Hulk, while thwarting the nefarious plots of a few sinister super villains like Ultron and Nebula.
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Dice Set (8) - Iron Golem | Dice Set (8) - Paladin Steel | Dice Set (8) - Verdant Stream by HYMGHO Dice
  • SYSTEM: RPGs that use dice
  • PRODUCT TYPE: sets of eight dice each
  • RETAIL PRICE: $11.99 each
  • DESCRIPTION: D4, d6, d8, d10, d00, d12, and two d20s with HYMGHO LOGO on the 20. Approximately 10% larger than standard dice.
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Charles Dunwoody


How do you use these hex kits? They look interesting and I am running a D&D campaign set in Icewind Dale, so this looks like it could be useful.
 


How do you use these hex kits? They look interesting and I am running a D&D campaign set in Icewind Dale, so this looks like it could be useful.

you have to bring your own rules, they are hexes as stated by Whizbang that you can pull out of a bag randomly, with a trifold type booklet to give you story prompts. The hex kit is more of a kit of hexes to use in anyway you see fit less specific, there are a variety of guides or "rule" suggestions on how you can use them.

The environment sets (Undying Sands, bottled Sea, Boreal Frostlands) are more tailored to their environments, but you can use them as you wish. You can even ditch the trifold prompts and come up with your own. I have used them using Cairn, Knave and Mazes usually 1 session or maybe two.

Questing Beast has overviews here:
Undying Sands: Bottled Sea: Hex Crawl Toolkit:
if you dont like ben, here is one from Jorphdan
 
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Am I the only one who's starting to feel like the King In Yellow is as badly overused in Mythos gaming as the Joker is over in DC? I know, I know, lots of guises, interacts more with mere mortals than most of Cosmic Horror tier Mythos types, but I see that name and all I can think is "AGAIN?" in the same tone Rocky uses wit Bullwinkle's magic act. Stop it already. Can we just have a bunch of random inbred cannibal bootleggers again for old-time's sake?

Has me dreaming of the big xanthic nuisance appearing in a fighting game with the Yellow Kid, where he gets his cosmic behind handed to him because cartoon physics trump mere Mythos madness any day of the week. Finisher move's when the Kid's shirt displays an infinite number of Elder Signs with "GAME OVER" in the middle of them.
 

Am I the only one who's starting to feel like the King In Yellow is as badly overused in Mythos gaming as the Joker is over in DC? I know, I know, lots of guises, interacts more with mere mortals than most of Cosmic Horror tier Mythos types, but I see that name and all I can think is "AGAIN?" in the same tone Rocky uses wit Bullwinkle's magic act. Stop it already. Can we just have a bunch of random inbred cannibal bootleggers again for old-time's sake?

Has me dreaming of the big xanthic nuisance appearing in a fighting game with the Yellow Kid, where he gets his cosmic behind handed to him because cartoon physics trump mere Mythos madness any day of the week. Finisher move's when the Kid's shirt displays an infinite number of Elder Signs with "GAME OVER" in the middle of them.

I lean much more toward Liminal Horror and its visceral body horror versus normal people vibe, so I get it. On the other hand, I had a blast using Yog-Sothoth in Amazing Adventures so it may just depend on the type of campaign I'm running.
 



Am I the only one who's starting to feel like the King In Yellow is as badly overused in Mythos gaming as the Joker is over in DC? I know, I know, lots of guises, interacts more with mere mortals than most of Cosmic Horror tier Mythos types, but I see that name and all I can think is "AGAIN?" in the same tone Rocky uses wit Bullwinkle's magic act. Stop it already. Can we just have a bunch of random inbred cannibal bootleggers again for old-time's sake?
I ran an entire D&D 3.5E campaign that was King in Yellow (good gods, TWO DECADES AGO): Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)

I really had to scramble to find KIY content, and cobbled it together from Call of Cthulhu, Freeport, and Arcanis materials. Of course, I had KIY be brothers (and rivals) with Cthulhu so the PCs ended up having to deal with both of them at different times.

Now? There's more D&D/Lovecraftian material than you can shake a Yellow Sign at!
 

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