RPG Sales of 2026


log in or register to remove this ad

For a limited time, you can get Dark Eagle Games' new 5E adventure, PQ03: Fox's Leap, for 25% off! Click on the link to apply the discount.

Fox’s Leap​


A low-level 5e pilgrimage adventure of faith, deception, and forbidden courage.

What would you risk for redemption?
In Fox’s Leap, a wounded pilgrim and his granddaughter beg the heroes to guide them to a forbidden shrine outlawed by the Rising Church. The road north winds through zealot patrols, goblin ambushes, and cliffs that dare the faithful to jump. Only those who leap without fear reach the Wild One’s shrine—and the blessing that waits below.

What’s Inside

  • A complete 5e adventure for 3rd-level charactersRuns in 1–2 sessions as a standalone story or Pilgrim’s Quest installment
  • Road-style design—mix of travel, roleplay, moral tension, and peril
  • Expanded content from stretch goals: new encounters, Crosspoint settlement, and DM roadmaps
  • Includes divine boons, stat blocks, and printable maps
  • Designed for low-prep DMs who want fast setup and rich atmosphere
Who It’s For

  • DMs who love story-driven, faith-tinged adventures
  • Players who enjoy moral choices and grounded travel play
  • Fans of Pilgrim’s Quest seeking the next step on the road to redemption
Fox’s Leap is a journey through faith, danger, and fragile hope.
Will your heroes dare the Leap?


Please note my use of affiliate links in this post.
 

For a limited time, you can get Columbia Games' HarnMaster Religion for 50% off! Click on the link to apply the discount.

HârnMaster Religion
Religion is pervasive is all levels of Hârnic society. The churches are very powerful and influential. No roleplaying campaign is complete without them. HârnMaster Religion is compatible with both the second and third editions of HârnMaster.

Cleric Character generation
Extensive rules and background for generating and running a cleric character for each of ten different religions of Hârn.

Ritual Invocations
A broad selection of rituals (miracles) for each religion. There are common rituals known to all churches, and specific rituals for each.

Libram of the Pantheon
Each of the ten major deities is explained, with details on their mythos, churches, temples. rituals and much more. Each church also offers its opinion on the other churches.

Please note my use of affiliate links in this post.
 


Highmoon Press, which recently reopened, is currently offering their new IOUN STAR: Heroic Magitech Adventures - Quickstart for 40% off! Click the (second) link to apply the discount.

You Are The Shield​

The Nothingness draws nigh.

It spreads from the edges of reality, tendrils of voidspace seeding negaspheres like spores to every world it encounters to spread corruption, leaving legions of mindless voidthralls in its wake. Where it meets willing acceptance, it anoints entropicists to wield the power of the void.

The Nothingness is coming.

And you are the shield.

You are a heroic bulwark of light, empowered with an ioun stone to smite the darkness and rebuff the void.

You are the hope of the universe, heir to fabled Jedda—the Ioun Star—and embodiment of syntropy.

You are a Jeddan Knight, the shield against the Nothingness.

And you will not fail.



Welcome to IOUN STAR, a space opera setting of Heroic Magitech Adventures.

In this Quickstart, you can find an introduction to the setting and its core principles; the Heroes section showcasing the Jeddan Knights and more; the Magitech section, which introduces items, suits, and vehicles powered by ioun crystals; and the Adventure section, with information on the galaxy and some adversaries for your heroes.

The book present tips and suggestions for using the setting with your favorite d20-based game, and includes rules material built using the spirit of the BECMI version of d20 games.

The IOUN STAR Quickstart gives you enough to start your battle against the Nothingness. As the book grows, you will receive updated versions until the final game is released.

So, Jeddan Knight: grab your sunblade, hop in your starfighter, and alongside your cadre, fight the forces of the void.

Please note my use of affiliate links in this post.
 

Matt Belcher is currently offering his new multi-system supplement, Azureport: The Jewel of the Seas, for 33% off! Click on the link to apply the discount.

AZUREPORT: THE JEWEL OF THE SEAS

A city-state setting for Old School D&D, Pathfinder 1E / D20 System, and D&D 5E

Azureport should not exist.


Thirty years ago it was torn from a dying world and set down on this coast. Half of another city came with it, fused into the streets so completely that the seam is now just part of the map. The duke who brought it here never arrived. A council of nine governs in his place, and no longer asks how the city came to be. Most residents have stopped asking too.

On the surface, Azureport is rich, crowded, and well run: a southern port of 155,000 souls, gold coin coming off the sea faster than anyone can quite account for, wide roads, busy markets, and slate-blue gulls ringing from the masts like glass bells. Underneath, the cobbles run cold at high tide, a wing of the old keep has been sealed since the first night, and the boats that sail too far south do not come home. The city has agreed not to look too closely at itself, and that is starting to cost it.

This is a city you can run tonight, and a campaign you can run for a year.

Built to run, not just to read

Every page belongs to one of four content tiers, clearly marked so you always know what you are looking at:
  • Player-Safe Lore is the main text. A player can read it, or you can read it aloud.
  • GM Secrets sit in tinted boxes: what a faction actually wants, what is really in the sealed east wing, what is in the sea to the south.
  • At the Table boxes give practical running advice, GM to GM.
  • Drop-In Advice explains how to lift any piece of the city into your own world, system, or tone.
Read it cold and start a scene in two minutes, or follow the buried truths all the way down to what really happened the night the city arrived. Take as much or as little as your table wants.

What is inside
  • A complete city-state in 177 pages. Fourteen chapters covering history and founding, geography and the wider realm, districts and gates, government, law and the watch, factions, faith, economy, and daily life.
  • Three big factions and a full cast of named NPCs, each with a public face, a private truth, and clear ways to use them at the table.
  • Rumour, event, and random tables to seed at the docks, the tavern, or the customs queue. None of them is entirely false.
  • Four adventure sites with maps, scaling from level 2 to 6, that can run as one-shots or link together so each one answers a question and raises two more.
  • A page of drop-in hooks and three full campaign frames, from dockside crime and grey markets, to the troubled coastal borderland, to the slow dread of what woke in the sea to the south.
  • A back-of-book bestiary, GM quick reference, NPC and faction rosters, and a full index.
Three systems, in every stat block

Every stat block is given three times, in the same order, so you never have to convert on the fly:
  • 5E for Fifth Edition and Tales of the Valiant
  • d20 for D&D 3.5 and Pathfinder 1st Edition
  • OSR for old-school play in the B/X tradition and most retroclones
The prose throughout is system neutral. It describes what a thing is and what it does. The numbers live in the stat blocks only, so the city reads the same whatever you run.

Grounded, not grim

Azureport is hard and warm in the same breath. People help each other. The watch is undermanned and the courts are slow, but the bread is fresh and the work goes on. Adventures here end with costs counted and the work continuing, not with the world saved or lost.

Whether you want a single evening in a strange port, a faction-driven city campaign, or a slow-building horror rising out of the southern water, Azureport hands you the city ready to run.

Open any district, grab an NPC and a hook, and begin.

Please note my use of affiliate links in this post.
 

Columbia Games has currently marked Atlas Map J6 of the Atlas Hârnica down from $6.99 to just $0.99! Click on the link to apply the discount.

Atlas Hârnica map J6 covers southwestern Kaldor and parts of Evael, the Elven Kingdom. Jedes Keep is the only major civilized area. South of the Osel River lies a large area known as the Oselmarch, claimed by Kaldor, but controlled by Pagaelin tribesmen. Pagaelin villages are named and located on the map along with the native names of lakes and rivers. The impassable Tuleme Falls and vast Linor Bog are the dominant natural features. The map area is bounded to the south by the Shomos River.

The Atlas Hârnica project maps all of Hârn at the same scale, depicting all manors, villages, gargun and tribal camps, wilderness trails, contours, hills, streams, and more. Each map corresponds to one grid square on the Hârn regional map.
Please note my use of affiliate links in this post.
 

From now until July 6th, Ennead Games is offering a 33% discount on their new Javascript+HTML generator for their system-agnostic Steampunk Technobabble supplement! Click on the link to apply the discount.

Steampunk Technobabble


A JavaScript+HTML based generator on the topic of Steampunk Technobabble

Steampunk, also known as Victorian Science Fiction, is a world full of gadgets and gizmos, of steam and clockwork and impressive sounding devices.

This is the JavaScript/HTML version of "Steampunk Technobabble" by Ennead Games.

Contents
A Zip folder with the JS+HTML needed
A PDF that explains things is included

Ennead Games PDF used to make this : Steampunk Technobabble

Example Combinations :
• Griffin-Ward Connecting Conduit.
• Foster-Hendricks's Vitalizing Collapsing Gizmo.
• Marquis Clayton-King's Difference Telegraph.
• Sister Thomas-Collins's Collapsing Clock.
• Baroness Almira's Fiery Clock.

Please note my use of affiliate links in this post.
 

Infinium Game Studios is currently offering their new multi-system supplement, Gauntlets & Gaslight: Exotic Wargear Catalog Volume 1 (5E, Pathfinder, P2E, OSR), for 60% off! Click on the link to apply the discount.

Introduce powerful, unique weaponry, gadgets, and other wargear into your fantasy roleplaying campaign.

Written for the world of arcane mystery, macabre fleshwork, and unsettling technology of Gauntlets & Gaslight, but usable in any setting and with any rules system.

What Is This Book?​

This is a list of 25 potent, exotic magical items designed to be noteworthy additions to any fantasy roleplaying campaign.

In addition, there are tools, rules, and guidance around the following topics:
  • Conditions: The physical and operational condition an artifact is discovered in.
  • Mishaps: When critical fumbles happen to potent magic items, it's not enough to just miss the shot... something more... interesting should happen.
  • Clockwork Devices: Rules for winding and maintaining magical item machinery that go well beyond "usable 3x/day".
  • Occult Magic: Guidance, discussion, and optional rules for the notion of a source of magical powers beyond the arcane and divine.
  • Exotic Wargear Quests: A dozen tools and lots of guidance and inspiration in how to take a magican item and build a quest, or even an entire campaign, around it!
The book was written with the following in mind:
  • System-agnostic. Rules system-specific language is provided to support 5E, Pathfinder, Pathfinder Second Edition, OSR, and Dungeon Crawl Classics, but the tables and tools and mechanics are easily used in any rules system.
  • Any campaign setting. You can easily introduce exotic tech into offical campaign settings like the Forgotten Realms, or use with homebrew settings.
  • Easy to use. From first-time G/DMs to those who have developed their own campaign settings, this book is easy to pick up and use however you like.
  • Zero prep. As with most IGS and FlexTale titles, this book was designed for time-crunched G/DMs to be able to pick up, flip to a page, and immediately be able to run what they find.

Why Do You Need This Book?​

Sometimes, you want to give the PCs something a little more intriguing than a +2 longsword.

Magic item resources and lists aren't anything new. But this is the first such Catalog that introduces exotic, fantastical, bizarre, and formidable artifacts from the world of Gauntlets & Gaslight--fleshpunk, a blend of gothic horror, mad-scientist fleshcraft, and Victorian-era steampunk that has a vibe and aesthetic all its own.

What's In the Book?

It's a list of 25 cool and weird items, yes. But it's so much MORE than that.

Exotic Wargear Quests​

Provides a structure, flow, and a dozen tables and tools and optional rules to create Quests and campaign story arcs around the discovery and use of exotic magical artifacts.

Conditions, Mishaps, Clockwork, and Occult Magic​

Optional rules and notions that make exotic magical items even more interesting, scary, and dangerous.

The Exotic Items Themselves​

The meat of the book, of course. Each item gets 2-5 pages all its own. In the vein of the Artifacts & Artifice series of books from IGS, each magic item gets enough material, inspiration, and lore to build adventures around them:
  • Stat Block with all the vitals presented cleanly up front
  • Discovery read-aloud text
  • Discovered Condition table
  • Variations table with a handful of different versions of the device
  • Rumor, Common Knolwedge, History and Notes to inspire introducing the item to the PCs
  • Usage and Identify Requirements describing how the party can learn about the item and unlock additional powers
  • Actions and Usage that describe the item's abilities
  • Custom Mishap table to introduce malfunctions and disasters unique to that item

The Items​

Volume 1 contains the following items:
  1. Blade Pistol
  2. Bloodforge Lance
  3. Bloodforge Lance, Greater
  4. Clockwork Handcannon
  5. Clockwork Handcannon, Focused
  6. Clockwork Handcannon, Magnum
  7. Clockwork Skeet
  8. Crystal Pistol
  9. Crystal Pistol, Warped Matrix
  10. Essence Injector
  11. Essence Injector, Chirurgeon's
  12. Essence Injector, Corrosive
  13. Bleaquelab Headdress
  14. Dire Respirator
  15. Crabmantle
  16. Cuff of Command
  17. Cuff of Domination
  18. Darkphage Scimitar
  19. Darkphage Scimitar, Energized
  20. Darkphage Scimitar, Kinetic
  21. Essence Pod
  22. Essence Strikepod
  23. Experience Reservoir
  24. Forgeblade
  25. Forgeblade, Pyroclastic

Rules Normalization​

This book can easily be used with any fantasy TTRPG rules system. Formally, it includes rules language (DC, saves, ability scores, modifiers, etc.) that support 5E, Pathfinder, P2E, OSR, and DCC.

Concepts translate differently amongst these systems, so this book also includes an extensive Appendix, which offers a complete, yet easy to use discussion on how various concepts translate amongst the supported rules systems.

This book uses a common rules language for simplicity and ease of use, but makes it simple and accessible for even novice G/DMs to use the book with any of the supported rules systems.

What is Gauntlets & Gaslight?​

Mad science meets steampunk, by way of Ravenloft.

Automata, constructs, fleshbots, zombies. Things that should not be, given life by experiments that should not have happened using a combination of energies that should not work.

Nothing in this land makes sense, and within all feels alien, to those from outside it. Everything that moves, and much that is dead and silent, evokes the very deepest and darkest parts of our fears.

Welcome to the fallen nation of Nycarrad. Welcome to the birthplace of technology, magic, and a combination that is unprecedented anywhere in the Realm.

Welcome to the world of fleshpunk.

Player's Handbook and Other Tomes​

Check out the Gauntlets & Gaslight Players' Handbook for more in-depth fleshpunk awesomeness.

The Gauntlets & Gaslight Exotic Technology Guide expands on many of the topics briefly covered in this Catalog.

Check out the FlexTale Artifact Command Word Toolkit for a host of awesome tools to make activating and using powerful items a little more interesting and compelling than "I use the wand to cast lightning bolt."

Walking horrors of mechanical and organic design now inhabit and dominate the former kingdom of Nycarrad in Aquilae, the campaign setting in which Infinium Game Studios’ adventures take place.

That said, there’s no reason you couldn’t take these concepts and drop them right into any campaign setting or homebrew.

The books of Gauntlets & Gaslight describe weapons, armor, items, machinery, tools, vehicles, monsters, characters, spells, classes, factions, and more that breathe new, exciting, macabre life into your fantasy RPG campaign.

Hardcopy Imminent​

At IGS, we believe you should always get the digital version of a title for free if you buy the hardcopy version.

The softcover and hardcover editions of this book will be available for order sometime likely in August 2026. Once those hardcopy editions are published, everyone who already bought this PDF version will automatically receive a discount code to order the hardcopy edition of your choice at-cost. So there's no reason not to buy the PDF version now and check it out :)

Onward!

Please note my use of affiliate links in this post.
 

Precis Intermedia Specials via WargameVault.com (drivethrurpg.com): https://www.wargamevault.com/en/publisher/32/precis-intermedia?filter=44363

Discounted titles include: Holocaustic Dungeons 2E, Disposable Heroes Paper Minis, Wee Warriors tabletop games (The Embattled Trek, Dragonlord, Labyrinthine, Dogtags, etc.), Warcosm, Submachine Gun, Rune Stryders, Mythology, The Roaring 20s, New World Disorder, The Solo Wargaming Guide, and more.
 

Recent & Upcoming Releases

Remove ads

Top