Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
RttToEE: Moathouse climax battle - Need advice!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tzarevitch" data-source="post: 2484895" data-attributes="member: 1792"><p>The problem is that other than the assassin, the enemy force isn't that good. They are trying to face PCs with on average twice as many HD and who are better equipped. You really need to use tactics and you should probably replace some of the enemy forces to increase overall force capability. Here are my suggestions.</p><p></p><p>1. Replace the zombies. They are way too slow, too stupid and lack any form of ranged combat. If you can get 4 gnolls instead that should be much better. Arm all the gnolls with strength bows if possible. If not use crossbows. </p><p></p><p>The other option is to get the gnolls into melee ASAP. The PCs can't easily block that many gnolls at that level. Make sure they don't all go down to 1 area of effect spell. Have one engage the cleric and one the fighter/cleric. Have all the others gang attack the psion or the wizard before anyone else. Use flanking bonuses and have at least one ready an attack if the target casts a spell or manifests a power. Remember the minions of The Eye play for keeps. Put one caster down then move to the other. </p><p></p><p>2. Replace the grick, it stinks in a fight. It is a very underpowered CR3. The Cult has ogres in its service, bring one instead. Another possibility is use a bugbear with 1 or 2 warrior levels and a good suit of armor. Bugbears are 1 cr cheaper and nearly as powerful. </p><p></p><p>3. If the wagon drivers and escorts have NPC class levels, make sure they have at least a light crossbow. Also spread them out so that an area of effect spell doesn't get them all. </p><p></p><p>4. The Assassin is your best asset. Wait until the PCs are vulnerable to use him. Have him delay until the Wizard or the psion acts. If the psion summons the construct, have the assassin strike him (the psion) first to disrupt the construct. If possible, give the assassin some Dust of Disappearance. It is very cheap and will allow the assassin to sneak attack regularly. Two good sneak attacks should be able to take down the Wizard or the Psion. </p><p></p><p>5. The clerics. These really are not going to be that helpful. Here are the best spells to use: Cause Fear (on the fighter), Bless (on the best combattant in the group), Obscuring Mist (to cover the approach as the melee combattants close in on the spellcasters), Shield of Faith (increase AC), Divine Favor (increase hit and damage). Don't forget to arm them with crossbows. Don't let them get any closer than they have to to use their spells or fire the crossbow with no penalty. Note however, it may be worthwhile to send the troglodyte in close. It may be able to disable someone with its stench. Go after the psion and wizard, they have the weakest Fort saves.</p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 2484895, member: 1792"] The problem is that other than the assassin, the enemy force isn't that good. They are trying to face PCs with on average twice as many HD and who are better equipped. You really need to use tactics and you should probably replace some of the enemy forces to increase overall force capability. Here are my suggestions. 1. Replace the zombies. They are way too slow, too stupid and lack any form of ranged combat. If you can get 4 gnolls instead that should be much better. Arm all the gnolls with strength bows if possible. If not use crossbows. The other option is to get the gnolls into melee ASAP. The PCs can't easily block that many gnolls at that level. Make sure they don't all go down to 1 area of effect spell. Have one engage the cleric and one the fighter/cleric. Have all the others gang attack the psion or the wizard before anyone else. Use flanking bonuses and have at least one ready an attack if the target casts a spell or manifests a power. Remember the minions of The Eye play for keeps. Put one caster down then move to the other. 2. Replace the grick, it stinks in a fight. It is a very underpowered CR3. The Cult has ogres in its service, bring one instead. Another possibility is use a bugbear with 1 or 2 warrior levels and a good suit of armor. Bugbears are 1 cr cheaper and nearly as powerful. 3. If the wagon drivers and escorts have NPC class levels, make sure they have at least a light crossbow. Also spread them out so that an area of effect spell doesn't get them all. 4. The Assassin is your best asset. Wait until the PCs are vulnerable to use him. Have him delay until the Wizard or the psion acts. If the psion summons the construct, have the assassin strike him (the psion) first to disrupt the construct. If possible, give the assassin some Dust of Disappearance. It is very cheap and will allow the assassin to sneak attack regularly. Two good sneak attacks should be able to take down the Wizard or the Psion. 5. The clerics. These really are not going to be that helpful. Here are the best spells to use: Cause Fear (on the fighter), Bless (on the best combattant in the group), Obscuring Mist (to cover the approach as the melee combattants close in on the spellcasters), Shield of Faith (increase AC), Divine Favor (increase hit and damage). Don't forget to arm them with crossbows. Don't let them get any closer than they have to to use their spells or fire the crossbow with no penalty. Note however, it may be worthwhile to send the troglodyte in close. It may be able to disable someone with its stench. Go after the psion and wizard, they have the weakest Fort saves. Tzarevitch [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RttToEE: Moathouse climax battle - Need advice!
Top