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Rule-lite or Rule-heavy describe THE perfect ideal ruleset
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<blockquote data-quote="greywulf" data-source="post: 2398972" data-attributes="member: 4285"><p>ok, I'll bite. Here's my take:</p><p></p><p>- A small selection of core classes. 6 is a good number. Each with unique and clearly defined niches and enough flexibility to make every character within that class unique too.</p><p></p><p>- A simple sety of core game mechanics that can be explained to a complete newcomer in five seconds flat</p><p></p><p>- Character generation in under 5 minutes</p><p></p><p>- A clearly defined progression route for characters to develop</p><p></p><p>- enough 'core' monsters for a lifetime's gaming, plus rules for monster and NPC creation.</p><p></p><p>- Clear and concise magic rules</p><p></p><p>- Optional extra crunch that's clearly marked optional.</p><p></p><p>- all in one book!</p><p></p><p>Ignoring the fact I've just described the original D&D Cyclopedia to a tee :grin:, I rate ST Cooley's OGL Fantasy Lite booklet over at <a href="http://www.rpgnow.com/product_info.php?products_id=2748" target="_blank">http://www.rpgnow.com/product_info.php?products_id=2748</a> to be about the best ultra lite d20 character generation there is. Perfect for one-shot intro games, and small enough to slip into a side pocket for weekend-away gaming. The only fault with it is that there's no smattering of monsters included - Add in 20-odd core critters (goblin, orc, blink dog, gnoll, troll, beholder, dragon and the rest), and it's a complete game in an A5 booklet. That's an easy thing to fix though.</p></blockquote><p></p>
[QUOTE="greywulf, post: 2398972, member: 4285"] ok, I'll bite. Here's my take: - A small selection of core classes. 6 is a good number. Each with unique and clearly defined niches and enough flexibility to make every character within that class unique too. - A simple sety of core game mechanics that can be explained to a complete newcomer in five seconds flat - Character generation in under 5 minutes - A clearly defined progression route for characters to develop - enough 'core' monsters for a lifetime's gaming, plus rules for monster and NPC creation. - Clear and concise magic rules - Optional extra crunch that's clearly marked optional. - all in one book! Ignoring the fact I've just described the original D&D Cyclopedia to a tee :grin:, I rate ST Cooley's OGL Fantasy Lite booklet over at [url]http://www.rpgnow.com/product_info.php?products_id=2748[/url] to be about the best ultra lite d20 character generation there is. Perfect for one-shot intro games, and small enough to slip into a side pocket for weekend-away gaming. The only fault with it is that there's no smattering of monsters included - Add in 20-odd core critters (goblin, orc, blink dog, gnoll, troll, beholder, dragon and the rest), and it's a complete game in an A5 booklet. That's an easy thing to fix though. [/QUOTE]
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Rule-lite or Rule-heavy describe THE perfect ideal ruleset
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