Sammael
Adventurer
Since I am currently working on my own revision of the D&D system (which is taking... a lot of time), and I have two ongoing playtest campaigns, I figured that I could save some time if I converted at least one of the campaigns to use an adventure path (I would still need to convert the creatures, but at least I wouldn't have to worry as much about the plot).
To decide which adventure path to choose and which of my playtest campaigns to convert, I would like to see a rundown of some past and current adventure paths. Unfortunately, I haven't been able to find a website with sufficient information, so I'm turning to ENWorld for help.
Both of my campaigns are set in the Forgotten Realms. The first one is set in Waterdeep and the Savage Frontier, and the overall theme is the impending war with orcs from the Kingdom of Many Arrows. The second one is set in Amn (at the moment), and the overall theme is the ongoing return of elves from Evermeet and their efforts to re-settle their ancient empires.
Here are the adventure paths I am (vaguely) familiar with:
1. The 3.0 adventure path revolving around Ashardalon
2. Shackled City
3. War of the Burning Sky
4. Savage Tide
5. Age of Worms
6. Rise of the Runelords
I'm sure there are more, but if there are, I haven't heard of them. So, my question to you - which of the above adventure paths can be adopted for use with one of my two campaigns and what would be the best way to approach it?
I am fairly sure that I don't want to run #1, and #4 is a bit too pirate-y for my taste (and, IRRC, a large part of it revolves around the Isle of Dread - a fine site to visit occasionally, but not really something I've had in mind for these campaigns).
To decide which adventure path to choose and which of my playtest campaigns to convert, I would like to see a rundown of some past and current adventure paths. Unfortunately, I haven't been able to find a website with sufficient information, so I'm turning to ENWorld for help.
Both of my campaigns are set in the Forgotten Realms. The first one is set in Waterdeep and the Savage Frontier, and the overall theme is the impending war with orcs from the Kingdom of Many Arrows. The second one is set in Amn (at the moment), and the overall theme is the ongoing return of elves from Evermeet and their efforts to re-settle their ancient empires.
Here are the adventure paths I am (vaguely) familiar with:
1. The 3.0 adventure path revolving around Ashardalon
2. Shackled City
3. War of the Burning Sky
4. Savage Tide
5. Age of Worms
6. Rise of the Runelords
I'm sure there are more, but if there are, I haven't heard of them. So, my question to you - which of the above adventure paths can be adopted for use with one of my two campaigns and what would be the best way to approach it?
I am fairly sure that I don't want to run #1, and #4 is a bit too pirate-y for my taste (and, IRRC, a large part of it revolves around the Isle of Dread - a fine site to visit occasionally, but not really something I've had in mind for these campaigns).